Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the kind words and feedback! You can do something similar with my tiles, where the Dirt tiles are the default transition tiles and with that you can go from any biom to any other biom. in the picture below you can see me going from Dirt to Asphalt to Dirt to Water to Dirt to Light dirt to Dirt to Grass etc. The transitions becomes a little bit thicker, but it does the job I would say. another way of doing it if you rather have the transitions with grass is to use the flora tiles and cover the seams with those in a seperate layer. 

I see.. Thank you for the information. I can see that similar results can be achieved by using the tileset as is however this would require us to code the autotiling system from scratch unfortunately. I was hoping to avoid that by making use of existing dual grid mapping systems/plugins. Like this one: https://github.com/Schizem/dual-grid-mapping?tab=readme-ov-file#isometric-tiles.

For now, we will roll out our own I guess but if you can add this one tile to each biome, it will help future game developers using this tileset, and increase adoption of your artwork in my humble opinion.

Thank you again!