Hi, this is a great pack. Thank you for your hard work. I wanted to ask if there are transitions between different shades of brown/dirt tiles? I see Grass to Red Dirt or Grass to Brown Dirt but there is no transition between different shades of Dirt as far as I can tell. Am I missing something or you didn't actually create those? Thanks.
rick_c137
Creator of
Recent community posts
I see.. Thank you for the information. I can see that similar results can be achieved by using the tileset as is however this would require us to code the autotiling system from scratch unfortunately. I was hoping to avoid that by making use of existing dual grid mapping systems/plugins. Like this one: https://github.com/Schizem/dual-grid-mapping?tab=readme-ov-file#isometric-tiles.
For now, we will roll out our own I guess but if you can add this one tile to each biome, it will help future game developers using this tileset, and increase adoption of your artwork in my humble opinion.
Thank you again!
First of all thank you for the great work. We purchased all your isometric artwork and are generally very happy. One thing that would help a lot is inclusion of "edge connector tiles". It is basically a terrain from corner to corner that transitions into base terrain in the other corners. You can find a reference on this Github repo: https://github.com/kleingeist37/godot-wang-converter
It would improve the tile set a lot and make it much easier to implement autotiling.
Thank you,
Best regards.