I really like the concept, and it’s great that you included a tutorial! (My game also has one—feel free to check it out if you have time XD)
I did notice a couple of small bugs, such as the day not updating correctly and the economy value not reflecting changes. But, nice job overall!
Currently, it seems that the events don’t connect to each other—if earlier decisions could affect later outcomes, it might add an interesting layer of strategy, almost like a deck-building system where balance becomes more impactful. Looking forward to seeing how this project develops!!