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(+1)

Hey, first of all thanks for creating this board! :>

I have played my fair share of VN, but I've basically zero experience with writing for a VN... I was wondering if anyone has general tips or even resources (like written articles, videos) on how to get started, what's your process, etc. Literally any advice is welcome!!

(+4)

i don't have any links to writing resources but i do have some tips of my own!

1. figure out if any pre-planning (if any) works for u, i think a lot of people find outlines to be helpful like maps or guideposts for when they get blocked during the actual drafting / writing process, but other people write by instinct. you have the "plotter" vs. "pantser" type of role where plotters write extensive guidemaps for the drafting process where the outline can basically be a draft 0 of its own, and pantsers fly by the seat of their pants and don't do Any planning or minimal

2. if u do want to pre-plan, there's various ways to do it! you have apps like trello that can be used for pre-planning, but you could also use twine's native format which creates flowcharts and twine your way to victory. you can also opt to have a conversation with someone (we can chat here or on discord @ swanchime (open to anyone! as long as you are kind to me;;) because i have historically found that having conversations with friends is the most enlightening part of the pre-planning process

3. the basic plot structure for a vn is the 3-act "beginning, middle, end" or the 5-act "exposition, rising action, climax, falling action, resolution" where exposition = introducing the characters and conflict, rising action = increasing tension and stakes for Why it's important the conflict gets resolved properly (what happens if it doesn't? what do you have to lose?), climax = final battle / clash To resolve the conflict, falling action = de-escalation, cleanup after the battle (can be emotional), resolution = the conclusion, where everyone stands at the end that's different from where they began.

4. basically a satisfying character narrative (even "just" for a slice of life or a romance! doesn't have to be action) requires some sort of change (can be subtle, but significant) in the main character where the main character (who has some kind of problem / dissatisfaction with the state of things in the beginning) resolves their (internal/external) conflict and then ends up in a different position at the end (doesn't have to be better, can be worse. if it stays the same and nothing happens unless you're trying to make some kind of bold statement about existential ennui it's not worth it and tends to be boring and dissatisfying.)

5. i find it not useful in the slightest to conceptualize people as "heroes" and "villains" and protagonist / antagonist as good guy / bad guy because at the end of the day even the worst villains are human beings. even the worst violencers are human beings. and even the "best" people are shitty sometimes, to someone, somewhere. no one is exempt from being a violencer or being a saint. and no one is both of these things all the time to every single living thing. understanding that morality is complex helps make complex characters that have faults and virtues both. 

6. when you think up characters, try to think of them as human beings instead of 2D fake paper dolls because if you think of them with the dimension of a piece of printer paper, that's how they'll read. try to to investigate their psyches, can be simple, can be complex!

but basically i feel that asking yourself what "wishes" they have (what do they want most in the world, what is their relationship to getting what they want, have they always had the luxury of getting what they want and Now is the first time they can't so they're dissatisfied? or do they NEVER get what they want, so they're resigned to not getting it again and just yearning and pining away for it silently)

and asking yourself what "regrets" they have (what do they want to have done differently at some point in their life, what do they Not want to regret in the future, what would they change in their life if they could, and do they have things they regret but wouldn't go back in time to change?)

as well as what "resentment" they have (what are they angry about? what do they hate in the world? what do they feel entitled to that they did not get? whether that be food, shelter, a loving family, a best friend...a government that gave a shit and did something other than hurting people, the inherent built in injustice of capitalism, etc) 

can get you a long way with developing a character! and you can ask yourself this for any characters!

7. center your narrative conflict around the psyches of the characters and their desires / regrets / resentments because i feel that makes for the most satisfying story about human beings. why CAN'T they get what they want this time? do they resent/regret that their wish can't come true? a good story says something, anything, can be simple, can be grandiose, about the mortal coil (the human condition), and so i find that any narrative that decentralizes characters is like eating cardboard. dry and tasteless!

8. i think that's it! pls let me know if you have any further questions. 

would it help you (or anyone) if i wrote something up on the 5-act structure?

(+2)

Wow, thank you for taking the time to write such a detailed answer! This helps a lot! Especially all your tips to make characters feel more fleshed out and interesting. I definitely agree that as real people are complex, so should be fictional characters.

I have heard about plot structures in literature study classes, which I am sure is useful in some way, but I am more interested by your perspective as a writer. I don't know how to make those structures "come to life", so to say. So yeah, I think I'd like it if you expanded a bit more on the 5-act structure. Thank you again! :>