Lovely art! I like the color palette, it's so moody... :)
FloconSugar
Creator of
Recent community posts
I like the smell of your hair
its citrusy, floral heat
vaporizing accelerations, like rocket launchers and
missing.
lights light neon On the deck
(it's a long story)
body, shifting
on a gray branch—more suggestion of bird
if changes in behavior
bleed. Wash before use.
you are fresh as a bird
I drink sunrise thoughts,
and black, black as the deepest sea.
discolored, deformed, or in any way abnormal.
I'm sorry I don't have more on hand
I had so much fun searching for words everywhere! I even got to pick a line from the comments, and i am very happy that it is a real actual comment.
That's a nice map!
As far as i know Decker doesn't let you fiddle with opacity. Instead, you could "simulate" it by using gray in place of black. When in drawing mode, go to Style and check Color. The different shades of gray are at the bottom of the default Decker palette. I suggest using the Fill tool with your desired shade :)
Ooooh that's such a nice little game! I looked around the scripts, it's really interesting stuff! although I'm not sure I understand how everything works lol
I had the same thought as Screwtapello regarding how the maze looks vs where it lets your character actually go. And also, it's not a big deal really but it seems like the character looks "cut"? Like I can only see the top half in game, compared to how it looks in the sprites card.
this was soooo interesting to play! it has kept me on my toes for the past 3 days and i loved using a physical notebook to keep track of everything. i've filled more than 4 pages to solve this, and to be honest i stopped taking notes towards the last act lol. overall very fun to play and it felt really satisfying to figure some things out early on even when there were very few clues. i don't want my comment to be spoiler-y but from the beginning i had a hunch about a very early scene, i just didn't know when to place it exactly lol. same with the minigame, it just felt logical what i had to do with it.
Je viens de finir le jeu, je ne sais pas par où commencer !... Les thèmes soulevés par l'histoire sont très intéressants, et abordés de manière intéressante aussi. Personnellement, j'ai bien aimé le fait qu'Andecotia soit désigné par différents pronoms tout au fil du jeu. Je ne sais pas à quel point les choix sont impactants pour ce qui se passe dans l'histoire, mais ma partie a duré au moins 4h (avec une grande pause au milieu) C'était beaucoup de texte, heureusement que j'aime lire :D
Félicitations pour avoir mené à bien ce projet, c'est vraiment un énoooorme travail. Ton français est parfait ! Tu n'as pas à t'inquiéter de ce côté-là. La seule chose que j'ai noté concerne Decker, le programme en lui-même : quand tu conçois ton Deck dans le logiciel, il y a une barre de menu en haut qui cache une partie de chaque Card. Une fois ton Deck verouillé (Locked) cette barre de menu disparaît, et du coup on peut voir que sur pas mal de Cards, il y a un résidu de cette "barre" qui apparaît en blanc. Ce n'est vraiment pas grave mais à l'avenir, si tu ne veux plus que ça arrive, quand tu es en mode "Draw" tu peux appuyer sur la touche "M" pour faire apparaître/disparaître la barre, et ainsi voir ce qui se cache en-dessous !













