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(+1)

I think this is a solid submission for a first game jam! There wasn't really a challenge because none of the enemy types really overlapped and with more enemies spawning it made it even easier to capture actually. I think if you were to add movement to all enemy types and they would cross each other or adding a timer to capture one would increase the difficulty.

(+1)

The game would have benefited greatly from these ideas, thank you so much for the feedback.