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Thank you so much for the thoughtful feedback! You're absolutely right—we definitely got a bit too ambitious for our first game jam and ran out of time to polish things properly (classic first-time gamejam dev move 😅). The jump you mentioned is, unfortunately, impossible as it stands—something we plan to fix along with improving the overall platforming feel.

Huge thanks for mentioning "coyote time" too—that’s super helpful, and we’ll definitely research and implement it. The team is excited to keep working on the game, expanding it, and making everything more consistent and polished. Hopefully, you'll check it out again down the line when it's in a much better shape! 😊