Awesome! But what is the purpose of the Wristgame, exactly? I keep hitting the Fire button, but nothing seems to be happening and if I stop, I end up losing armour points.
Viewing post in Update to v11- hud change, new options, all sorts comments
Ah, gotcha! Thank you.
Just so you know, though, I like to play Doom with the Intelligent Supplies minimod to avoid ammo and health waste. It works great with most gameplay mods, including your previous ones, but since Private Stone makes heavy use of CustomInventory items, it creates some compatibility issues - notably in regard to armours, which retain their vanilla behaviour, and weapons, which can no longer be automatically picked up when IS's "Intelligent Behavior" is turned on and as such I have to manually pick them up TNO-style using the mod's override key. I brought this up to Zhs, the author of the Intelligent Supplies minimod, but he told me that he cannot do anything on his end and the only way to address the compatibility issues would involve totally rewriting your code.
Just so we are clear, I am not asking you to do that at all.
Using my limited modding skills, I have already figured out some sort of workaround for everything (i.e. I made it so ShotgunGuys and ChaingunGuys drop ammo rather than their weapons) but the armours; I just have to avoid picking up an armor bonus first, because otherwise the armour replacements will simply disappear when picked up.
I just wanted to bring this up to your attention in case this is something you might want to take into consideration in your future projects.
Take care and thanks for the kickass mods!