Ah I totally get, you, yeah. I'll keep it in mind, might add some doom-inspired armor next update/bugfix!
Skelegant
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Well the armor overlay is displayed using SBARINFO to show the current armor's icon, and the extra blood details are added in a hacky home-made method based on how the face works. As far as outfit editing goes, I usually just slap down some blocks of color with a pixel brush in the general shape and then add shading later, that makes it easy to keep everything tidy.Just gotta make sure you leave her sleeves off if you want the extra damage levels to be visible (the blood splatters on her chest will be visible regardless)
In relation to arm sprites, unless it's a full-on arm out punch frame i just take vanilla arms, take off the hair, add some extra sinews and detail the gloves (doing this all in monochrome and then recoloring in slade helps). In Stone's case I make her look a bit beefier cuz she's built like a warhammer dwarf lol but for most other female characters it could help to shave off bits at the sides of the arm for a less brawny look.
Nah contacting me here is perfectly fine, I hardly use any other social media type sites anymore lol. What specifically do you wanna learn from the UI stuff- I don't have much to offer that isn't in the wad but I could direct you to some helpful learning resources if you wanna build specific skills there.
I included an alternate laser sprite for this very purpose, it's a little fiddly to get working and still covers the screen with a color, but translucent red is at least less eye-searing than white.
You'll want to open the PK3 with Slade, open the Players file in Actors. Hit ctrl + f, type XBEM B in the first box and XBEM A in the second and hit replace all. Then head down to "laserbeamparticle2" and replace those two specific XBEM As with XBEM B. Doing it this way will be a lot quicker than manually replacing all 37 frames of the offending effect lol.
The way I see it, doom modding is all about the freedom to tailor the gaming experience to one's own liking, and thinking about which doom mod characters would get along with each other can be a great expression of that freedom!
On the topic of doom mod characters, if you haven't played LossForWords' mods yet I strongly recommend them. He's got some fantastic characters goin on, as well as some fantastic weapon mechanics, and if you're keen on the ol DBPs I know at least 3 of his weaponsets fit certain DBP themes to a T. https://lossforwords-atmo69.itch.io/
I like to think they exist in the same shared universe as other doom mod characters. Pvt Stone's custom level has guest appearances from Magwell and Eraserguy, there's a painting of Typhon on the wall as well as an ad for Dick Danger and DRLA water. The Artificer from Combined_Arms even shows up too, if you're quick enough to find him.
As for who would win in a fight, I'd say whoever the player is controlling lol







