I'd say so yeah, unfortunately. Although If I find a way to add em later down the track I'll definitely do it.
Skelegant
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Well there's plenty of mods out there with male protags, buuuuuuuut if you wanted to perhaps play Echidna as a big hunky robot dude with dubious morals (which thinking about it sounds even better than the original lol)
I'd suggest grabbing SLADE3, opening the thing up, finding all the player sounds and replacing em with like, SFV Akuma sounds (you can get em on the Sounds Resource) and then replacing the mugshot with one of your choosing (couple custom frames in there, shouldn't be too hard to rename extras of your own)
In Pvt Stone's case I'd suggest the same tactic, but if that all is too much effort for you just deleting the mugshots and player sounds will do the job.
Are you using Nugget Doom? There's a setting you'll need to change for that to happen, I think it's in the Weapons menu section.
Unfortunately with the way Doom's gibbing code works, you won't see a lot of the higher tier monster gibs without Nugget Doom's force gib feature (or by setting the bfg ball damage to around 10,000)
It's a real shame Doom's SSG, zerk fist and chainsaw don't gib by default though, few things are as frustrating as slapping an imp while berserked and watching him limply fall over instead of exploding into a pile of ex-imp lol
Well mostly because I enjoy working with dehacked, but also cuz I want my work to be playable on more than one port, sticking with decorate kinda trapped my work on gzdoom and I ain't about that lol
Decohack is looking very promising though, works on many systems/ports and allows for a ton of extra functionality.
Oh I should totally add an f1 screen, good call! I added one to Echidna but never thought to do the same here for some reason.
I'm not sure how many other mods the kickable props work with as most of the functionality is in Stone's kick itself (which is why it works with any monster pack) BUT I know for sure the props add-on works with Echidna at least.