Phenomenal game and the task mechanics blew my mind. Everytime I thought i got a grasp of the gameplay a new thing popped right up and made me completely replan my strategies in a good way.
I will say, some of the task groupings don't work as intended. Like gathering supplies outside Laurion and the lost rover, it states the 'return' task for each are within the group but then it doesn't actually complete that task when running the grouping.
I really hope Astrape gets implemented soon, keep up the good work!
Though on the flip side, I think there's a legitimate cause to want to use the combined action to jump out and get the supplies at Laurion, then not go back into the rover.
There's two paths that are very similar in difficulty and I'm not sure which is better:
- Jump out, get the supplies, get back in the rover, install the generator in Laurion, fuel it, stop the emergency power drain, go back out and park the rover
- Jump out, get the supplies, go into Laurion, drain a battery into the Laurion power grid, stop the emergency power drain, go back out and park the rover, install the generator in Laurion, fuel it
So far I've been deciding which path to take based on whether I ultimately want the power to stay in Laurion (to use for mining the Obelisk) or to go into charging the Rover.
Yes, v0.3 was the introduction of combined actions in their current form, so they were very limited. V0.4 will significantly improve them, including allowing for multiple combined actions to contain the same sub actions, or for a sub action to sit both within a combined action and outside it.
So there will likely be an option to just "leave rover" without anything else.