This was really cool, I like how the heist actually had some buildup to it with gathering weapons, supplies and assembling the squad.
The opening was great too with how it was a chill interactable house followed by a small charming city block with all the NPCs to talk to and the ambient sounds. It was very well done!
Also unless I'm mistaken, the mech you fight behind the lab is a secret boss you can only fight if you have the wire cutters? And also, can you simply smash keypads if you don't have the hammer? And finally, what does the crowbar do? I just kinda bought everything, since I sometimes couldn't see my current money due to the known issue of UI showing the variable name instead of the stat.
And obviously, some of the bugs were a bit annoying. Like interaction sometimes being weird, or having to click on something multiple times in order for the "It's Empty" text to show up. But frankly it's bound to happen in a jam, I know I had several. Though admittedly it's never a good sign when the debug menu pops up a couple times lol.
(For my next bit of feedback I wrote it before realizing the camera issues were due to RPG in a Box, but it still reflects my experience. Just putting that disclaimer out there lol)
As for more design level issues, I found the camera was way too close to the walls. I don't know if the camera FOV is too large, or the tile size is too small, but it feels weird to be literally pressed up against a door. And I found it made interaction odd because it was hard to tell how close I needed to be sometimes.
Also I agree with another comment where I found the Arcade kinda by accident. I expected it to be out front like the other stores. I mean I found it eventually so it wasn't too bad, but it's the sort of thing that could disorient some players.
I wish there was an explanation for what each stat does, and if there is some explanation I completely missed it.
Bringing it back to the positives though, this is an ASTOUNDING amount of content for a jam entry. The friendly NPC's, the optional items and routes, the interactables (I especially appreciated the resting bench in the data center), the enemies, the levelling and shops, etc. Just a lot of things that to be honest work pretty damn well all things considered.
Excellent work!