Hey there! Thanks for the thorough comment! This is awesome feedback and I appreciate the kind words and of course am happy you enjoyed it!
Here's a response to some of your questions:
- Yes you can only get to the robot with the wire cutters
- The hammers are for smashing the batteries in the datacenter to bypass the AI fight. I allowed the datapad option because if someone couldn't figure out the puzzle, I didn't want them to get stuck without another option (which also resulted in a combat, risk the fight or figure out the puzzle safely type thing) to proceed through the game
- I had plans for the crowbar but didn't have time for it, it was going to be an alternate entrance into the lab, like through a secret room with some items and skip the first dungeon floor or something like that.
- The interactions being a bit funky are a bug from the engine I'm using, and the console has a chance to pop up in a few circumstances, all were preventable but last minute things I missed in testing lol
- The camera being right up on the wall is an engine limitation. It's a balance between camera height and FOV as I can't offset the camera slightly back on the center of the grid at this time, something I've talked to the developer of RPG in a Box about before. So, since I chose not to have any hazardous tiles like I did in last years entry, I decided to not mess the FOV or Camera height to where you can see the tile you are standing on because things get real weird looking and I would have had to scale all my assets differently. In hindsight, I'm not sure what the best option is except to push the engine developer for a camera offset on the center of tiles lol
- When you answer the phone in the beginning, it mentions meeting at the arcade behind the ice cream shop. I hoped this forced players to know where it is, since I didn't have an arcade shop asset lol. Good feedback tho and I plan to put a journal of sorts in the post-jam update where you can reference where to go and what to do like the mission directive you get before the heist kicks off. Quest log type thing
- The stat explanation was built out, but I forgot to assign the script to the "about" button on the stat screen. Another victim of poor testing lol! I did have one on the game page however after I realized my blunder
Thanks again for all the feedback! Look for a post jam update if you want to revisit it!