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(3 edits)

An excellent game featuring compelling, nuanced characters; a sophisticated narrative (and meta-narrative); and humor that doesn't overstay its welcome.

It seems to me that some world-building and story elements were overwrought or ballooned beyond the author's control. For example, I feel like Purity of Heart became a less and less coherent concept the more I saw of it, and the fact that cycling through episode at the end merely resulted in a cutscene that Simone could neither learn from nor retry was… underwhelming. I also found the ending unsatisfying; Simone's, Allouette's, and Mercy's stories all felt like they hadn't truly reached a conclusion. Frankly, it feels like the developer(s?) became impatient with how long development was taking and pushed to a conclusion before the story had fully ripened.

Also, hard mode was too easy in my opinion. The only times I was challenged by the combat were my first foray into the deep Dark Forest (which I attempted and completed without Lasca—oops) and the fight against Canasta during the first iteration of the Final Battle. I don't really expect to be challenged by RPGMaker games after how much time I've spent playing Sierra Lee's, so I was pleased to find any challenge at all, but… I don't know, maybe that feedback will be useful to you for the next game.

Still, playing this (and Quantum Entanglement, which I played immediately before this) was the most fun I've had playing a video game in… years, I suppose. Thank you for that.

(+1)

Did you finish up the Bad Angel Dungeon under the Church?

I… don't think so? But if there's a way to obtain Lasca's or Senet's compacts, I haven't found it.

(+1)

Once you've completed Alice's The Snatcher's subquest, Mercy will show up in the Final Battle and ask Alouette an important question with no correct answer. There is a simple way to call her out on that, (That I use in several of my games.) That should change things.  I'd spell it out more clearly, but I can't figure out how to do spoilers on comments.
It's in the readme/changelog, though.

Okay, thanks, got it. That's somewhat obscure, although you are correct that I have used that before in other games, and I don't want to complain about things that I just wasn't clever enough to figure out by myself. I would, however, suggest that section of the changelog explain what you need to do. In fact, I would copy that section into the readme, which is where I looked for it before posing the question (and where I expect most others to expect it).

You are correct that I find that ending much more dramatically satisfying. I do wonder why it is necessary, after entering episode 13, to complete the first ending before you can return to normal gameplay. I also wonder what the in-universe explanation for this is. (Simone uses pure dramatic power to trigger Final Exception without a compact?)

But like I said earlier, this is an exceptionally well-made game. Thanks for it.

(1 edit)

Always a pleasure to perplex and satisfy.
-Saint Bomber