I’ve never played REPO, but I imagine that could have been an inspiration. The game was cool and I enjoyed playing it though it and circumstances caused problems for me. Couldn’t use the windows version because window was too small and it crashed trying to get my cursor back and my entire computer hard crashed when playing the web version the first time. That was probably a circumstance though.
The core loop was very nice, hearing heartbeats to indicate distance to monster and then being distracted by collecting all the things. I really really didn’t like the keybinding for taking and inventory. I don’t think inventory served any purpose other than being annoying and making me have to let go of the mouse to close it. A little message saying what I picked up and its worth right above to stolen total would have been much nicer.
The little red dot seemed quite bugged too, staying red after grabbing stuff.
It took me a death to also understand the mini-game if caught. I think the problem there in part was that the dot is so very small and you have those big red things stealing all attention that it’s very hard to notice that the dot changes color. And it is quite a problem dying like that in this type of game and having to start over, so I think a clearer dot in the mini-game that also changes shape when over the target would have been good.
After I ended my run and went back to just to fight I figured it out and then it became very understandable.
I would probably have stayed collecting more stuff if it wasn’t for the fact that I had already played once before the game crashed. And that my only prior getting caught by the monster left me feeling like I didn’t understand the mini-game.
But other that these things, I really enjoyed playing and grabbing the loot.
Playthrough: https://youtu.be/R2HbAYSuOps