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That's so unfortunate. Similar situation to our team.

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Next time I think I'll submit a partial game a week in advance and upload a new version when I make progress. :/
That's probably the way to do it.

Any chance either of you has a Mac build?

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I was planning on whipping up an iOS build just as soon as I get my Apple account back up and running and check into the logistics of it. So if you've got an iPhone or iPad, maybe soon! I don't have a Mac to test on though, so I'm not sure about that one.

Edit: Looks like it'll cost me a bit. $50+ for some Mac hardware to code and test on, $99 for the developer account. Give me a few days, I'll see what I can scrounge up...

Don't worry too much - I actually have an Android so I'll see if I can work out how to use the APK. 

If that doesn't work for you, I'm working on debugging the HTML version of this later today. You may be able to run a version in a browser from the Itch page this week.

The browser-based version has been released. It should work on a Mac. Let me know if it doesn't, for any reason.