I liked this! It took me a bit to figure out that I had to use my mouse to look at things before they would be interactable, and thought the game was bugged before that, but once I figured it out I got it in a couple of tries, which felt about right. Nice work!
RyanStockAU
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Ah, got it! Maybe making that first step more obvious would help to show what you're supposed to do. After that I was able to get to the red room at the bottom but then couldn't find the next mask, and I got stuck under the big piece of furniture. But I really liked this! The camera work and transitions were professional and everything made sense (once I got past that first issue).
Neat game! Since it was for a horror jam, it would have been cool if it progressively got darker and creepier as you walked along - maybe even greying out the colour scheme, showing some crime scene elements, bloodstains, something like that.
Maybe having some items that you aren't meant to pick up, where you have to pick and choose which ones to pick up, could be cool, but I guess that might change the idea of the game too much. A time limit might raise the stakes a bit, where it auto-walks and you have to get your bag in order before you get to the next item. Just thinking out loud!
Good job, especially in 2 days! :)
This was great! Congrats on keeping me entertained even without a polished design haha. Probably goes without saying now but as with the other comments, the blurriness and stretched images are the main thing that I think could be better. Otherwise it's a charming little game with a fun mechanic. Good job!
This was pretty good! I haven't finished it yet, had to call it quits for today, but it's enjoyable so far and has a good balance of complexity and fact-feeding to make it enjoyable. Would have felt more authentic without the AI but it's still good and I understand the benefit of doing it that way. Nice work!
This was pretty good! I haven't finished it yet, had to call it quits for today, but it's enjoyable so far and has a good balance of complexity and fact-feeding to make it enjoyable. Would have felt more authentic without the AI but it's still good and I understand the benefit of doing it that way. Nice work!
This was great! Well written and laid out simply enough to get your head around once you go through everything a few times. Good work!
[SPOILERS]
I also got stuck with the code, and even with the hints I still couldn't get it. I knew the planet was at 2914 and they had been travelling for 28(?) days since they left that planet, but I assume I need to figure out the location of Earth, and I can't find the clues to do that. I'm probably just missing something or didn't reread something properly. Since so many people got stuck, maybe it's worth adding an extra clue or tweaking the puzzle a bit. Up to you, of course! No idea if the other guesses I made were correct because obviously you can't see until you submit them all, which is probably pretty standard but tough when there's just one thing you can't figure out. Honestly great work though even with that frustration!
Cool game! The light/colour/phone thing felt like it was going somewhere but I couldn't figure it out, not sure if that part got finished or not. Overall, a bit clunky in the UI which I think made it harder to figure out what was going on and what I needed to do, but I liked looking around and exploring the place. The notebook and phone parts of the UI were cool.
It seemed like I went out of the office and was directly in the crime scene, so you could add a transition between them (could be a quick cut scene) to make it clear where you are.
The humour is good. The acting was better than most indie games, but I personally prefer no spoken words in indie games because it tends to mess with the immersion unless it's top-notch paid actors. I think if you keep at it and help to get the player immersed in the game with the visuals and clear instructions, then it could all work well. Hope you can keep working on it and finish it!
I thought this was a really nice game (if nice is the right word.....) and I enjoyed playing it all the way through. I had the same issue as someone else of having to zoom out to play it, but it wasn't a big deal. Main gripes for me are the speed of the text being a bit slow with no way to show the whole thing with a click/button, and I think the dream graphics could have been pixel art to tie better to the rest of the game. Really nice job and idea, and I hope you continue with it!
Love the design and the split mechanic! It kept crashing for me too unfortunately. After maybe the 4th reload it seemed okay. I got stuck and couldn't figure out how to open the second door of the two next to each other. I feel like I walked around the whole of each open area but couldn't see anything to do. I'm sure I've just missed something though! Other thing is that it could be made clearer that a door is open - maybe by removing the bar that goes across it? Good work and hope you continue building it!
Very polished! Nice work. The game is fun to play and addictive. When I became Death my character couldn't move (which may have been intentional) but the enemy also ran off and got stuck behind a tree and I couldn't do anything else. Some of the text elements need to be spell-checked. Still good apart from those small issues though!



