Thanks!
RyanStockAU
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Thank you. I think I should have started the game with a round of flashes to show everything that happened. Probably an easy addition but I'll have to wait until after the jam! And yeah I know what you mean about pixel hunting. I will have to think of some solutions to solve that issue without giving everything away too easily.
Loved the energy = movement mechanic. Art-wise I think the rocket and general aesthetic were great, though I think it could have a bit more polish (during a game jam, in this economy??) on the rocks and background to bridge the gap between "this is all I can do" and "this is how I want it to look", if that makes sense. But I think the rocket and the thrust especially show that you have that skill! Also I don't remember seeing an indicator of which level I was on, so that would be a good addition. Honestly fun game, nice job!
Good notes! The quick flashing was one of those "I'll adjust it later" things that I didn't get to before launch. And for most of the dev I had a sidebar that laid out all the things you could do but I removed it last minute hoping the flashes would be enough to push you in the right direction. Maybe I need to bring back a simpler version of it.
Awesome! Very original. Not sure if my actions actually affected anything but if they did it was extra cool. Like, maybe it should keep going normally until I fail to press the buttons in time, at which point the...things...start to happen. Of course if that's what already happened then ignore me! Nice work either way.
Ah got it! Thanks. I'm not used to look/interact in games. To me I just end up thinking "oh I'll see if left or right click does the thing I want to do on this object" haha. I know it's big in these games though, so no judgment! Finished the game and I liked how it was getting pretty creepy by the end. Nice work!
Ah, got it! Maybe making that first step more obvious would help to show what you're supposed to do. After that I was able to get to the red room at the bottom but then couldn't find the next mask, and I got stuck under the big piece of furniture. But I really liked this! The camera work and transitions were professional and everything made sense (once I got past that first issue).
Neat game! Since it was for a horror jam, it would have been cool if it progressively got darker and creepier as you walked along - maybe even greying out the colour scheme, showing some crime scene elements, bloodstains, something like that.
Maybe having some items that you aren't meant to pick up, where you have to pick and choose which ones to pick up, could be cool, but I guess that might change the idea of the game too much. A time limit might raise the stakes a bit, where it auto-walks and you have to get your bag in order before you get to the next item. Just thinking out loud!
Good job, especially in 2 days! :)
This was great! Congrats on keeping me entertained even without a polished design haha. Probably goes without saying now but as with the other comments, the blurriness and stretched images are the main thing that I think could be better. Otherwise it's a charming little game with a fun mechanic. Good job!
This was pretty good! I haven't finished it yet, had to call it quits for today, but it's enjoyable so far and has a good balance of complexity and fact-feeding to make it enjoyable. Would have felt more authentic without the AI but it's still good and I understand the benefit of doing it that way. Nice work!
This was pretty good! I haven't finished it yet, had to call it quits for today, but it's enjoyable so far and has a good balance of complexity and fact-feeding to make it enjoyable. Would have felt more authentic without the AI but it's still good and I understand the benefit of doing it that way. Nice work!
This was great! Well written and laid out simply enough to get your head around once you go through everything a few times. Good work!
[SPOILERS]
I also got stuck with the code, and even with the hints I still couldn't get it. I knew the planet was at 2914 and they had been travelling for 28(?) days since they left that planet, but I assume I need to figure out the location of Earth, and I can't find the clues to do that. I'm probably just missing something or didn't reread something properly. Since so many people got stuck, maybe it's worth adding an extra clue or tweaking the puzzle a bit. Up to you, of course! No idea if the other guesses I made were correct because obviously you can't see until you submit them all, which is probably pretty standard but tough when there's just one thing you can't figure out. Honestly great work though even with that frustration!
Cool game! The light/colour/phone thing felt like it was going somewhere but I couldn't figure it out, not sure if that part got finished or not. Overall, a bit clunky in the UI which I think made it harder to figure out what was going on and what I needed to do, but I liked looking around and exploring the place. The notebook and phone parts of the UI were cool.
It seemed like I went out of the office and was directly in the crime scene, so you could add a transition between them (could be a quick cut scene) to make it clear where you are.
The humour is good. The acting was better than most indie games, but I personally prefer no spoken words in indie games because it tends to mess with the immersion unless it's top-notch paid actors. I think if you keep at it and help to get the player immersed in the game with the visuals and clear instructions, then it could all work well. Hope you can keep working on it and finish it!





