About Mothwing
Mothwing is a 2D top down dark fantasy adventure game with insect characters. All of the graphics are digitally rendered hand drawn and animated assets, so far done by only me. I've been world building this setting for around 4 years now. I originally wanted to do something like Redwall but with bugs. However, as I kept building on it, more and more fantasy elements began creeping in and I also started going down a Celtic inspired path.
The setting has a long timeline filled with events and characters spanning across several ages. This game takes place during the Age of Perpetual Night, a time when time stood still and night lasted for 103 years. You play as a Moth named Ash who is on a journey to the dead kingdom of Moonglow for purposes unknown to the player at first. It is the kind of narrative where you go in blind not knowing anything and the main character, plot, and lore all slowly reveal themselves and the game progresses. As such, this devlog will be as spoiler free as possible.
Gameplay
Gameplay is similar to 2D Legend of Zelda games, a top down perspective action game. You will explore the kingdom of Moonglow and its mostly unsettled lands. You will fight wild insects, cordyceps infected husks, and super natural creatures.
The NPCs that exist in this world are there to explore and reveal the lore. Not every single person is there for you. They are their own people, living their own lives. Though some have optional quest lines that further reveal the plot and lore in a more direct, character driven fashion.
The Moonstone system allows you to collect different abilities, equip them to Ash's weapon, and use them in combat. Moonstones come in three types. Active abilities which grant Ash powerful combat techniques, passive supports which modify the active abilities in certain ways, and passive upgrades which augments various statistics while equipped. With a limited amount of space to equip moonstones, you will have to choose what will serve you best in any given situation, or whatever combination you like using the most.
What I Have Done
I'm still working on the basic gameplay loop. I have the basic combat mechanics implemented, I have moonstones implemented (but not all currently functioning), two types of enemies almost fully functional (aphid and mosquito), basic cutscene control, environmental interactions (the gate lever in the video), and a "plane" system that creates layers of verticality in the 2D world.
What's Next
Currently I am redoing the visual assets. The reason why is because I realized a work flow that makes them look a lot more crisp, nice looking, and readable. I will be posting about that in an update at a later time.
I am also currently looking to get a couple people on board to help me make Mothwing. I don't think I'd be able to complete it entirely on my own. What I need is an Artist/Animator and a Composer/Sound Designer. I currently already have a Composer/Sound Designer lined up, but not officially added to the project yet. If you're interested, I have a help wanted post I made here on Itchio which can be found from this link.
https://itch.io/t/4805812/art-animation-composer-unpaid-looking-for-help-with-2d...



