Introduction
Mothwing is a linear action-adventure fantasy game set in a dark, mysterious world with Celtic-inspired themes. The story takes place on the island of Lamose, a hidden realm where kingdoms of bugs thrive at the base of ancient trees and within the tall grass. The world is frozen in time—locked in a 103-year stasis known as The Age of Perpetual Night.
About Me
Hi, I’m a 33-year-old solo developer, and I've been pouring myself into Mothwing for the past few months. Over the last decade, I’ve self-taught myself game design and narrative writing, and more recently, I’ve taken on programming as well.
I currently contribute as a writer and designer for The Wayward Realms, the upcoming RPG from Once Lost Games. That opportunity grew out of my self-taught journey—but Mothwing is my own vision. My own world.
About Mothwing
Devlog here: https://itch.io/t/4839562/mothwing-2d-dark-fantasy-adventure-game-with-insects
Mothwing is set in a world I’ve been building for 4 years—rich with lore, characters, and events. The game takes place close to the end of this world’s bronze age, and in the last few months, I’ve developed a working prototype with hand-drawn digital art and animation.
Gameplay-wise, I’m aiming for something close to a Metroidvania structure—freedom of movement and progression, gated by the abilities and tools you discover. The world is alive with NPCs: some offer side quests, others simply exist to enrich the setting and deepen the lore.
A core mechanic is the Moonstone system—magical stones that can be fused with the protagonist’s weapon, unlocking active abilities, attack modifiers, and passive bonuses. Think Final Fantasy VII’s materia, or Path of Exile’s skill gems—with a limit on what you can equip, allowing for unique builds and dynamic problem solving.
- Explore dense biomes
- solve environmental puzzles
- engage in fast-paced combat using your Moonstone-enhanced arsenal.
Inspirations
Narrative/Worldbuilding:
- Grounded
- Redwall
- Hollow Knight
Gameplay/Design:
- The Legend of Zelda
- Final Fantasy
- Path of Exile
- The Metroidvania genre in general
Why I’m Reaching Out
While I’ve been able to take Mothwing this far on my own, I know I can’t do it all. To bring this vision fully to life, I’m looking for passionate collaborators to join me—people who believe in creative worlds, emotional storytelling, and the magic of games.
Mothwing is built from a deep love of storytelling, worldbuilding, and the magic of interactive art. I’m hoping to connect with creators who are here because they believe in that magic too—who want to make something beautiful, meaningful, and creatively fulfilling together.
Open Positions
Artist / Animator
- 2D hand-drawn art & animation (digitally rendered)
- Character, creature, and environment design (stylized bugs, fantasy creatures, rich natural backdrops)
- Sprite sheets, textures, tilesets
Dream Features (stretch goals):
- Backgrounds inspired by 80s/90s animated films (flat-colored characters on painted environments)
- Short fully animated cutscenes for major moments (reveals, transitions, etc.)
Closed Positions
Composer / Sound Designer
- Strong grasp of music theory, tonal/modal composition, and emotional storytelling through music
- No live instruments required—high-quality VSTs are perfect
- Sound design is a major plus! I’ve been relying on CC resources so far, and could use help crafting a more distinct and immersive soundscape
Dream Features (stretch goals):
- Familiarity with Celtic instruments or motifs to help deepen the cultural flavor of the world
What If Your Role Isn’t Listed?
Got a skill you think would help Mothwing come to life—even if it's not listed above? Please still reach out. I’d love to hear your ideas and find creative ways to collaborate.
Potential Compensation
Mothwing is being built with the intent to monetize on release. With hard work and a little luck, it could find its place in the indie space. If revenue is generated, I’m fully open to discussing fair compensation for contributors. For now, this is a labor of love—and I’m seeking those who feel the same.
Interested?
Let’s talk. If any part of this vision excites you, please reach out either here or at sixwingdev@hotmail.com
I will also be making a discord account relatively soon which will be updated here when it happens.
Prototype Showcase
All audio in this video is placeholder creative commons resources. Everything else is done by me.
Concept Art
Here’s some early concept art. I’m not a professional artist, but it’s helped solidify the style and tone I’m aiming for:

Final Thoughts
This world has lived in my head for years. Now, it’s starting to take shape—and with your help, it could grow into something truly special.
