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(2 edits)

Loved the humeur and faux French, the style feeling like a silentois filmatique, and the unique concept and gameplay. I had trouble with the unicyquelle as well, mostly due to hitting the sides of the busking area and instantly tipping over, but I was enamored enough by the humor that I was determined to get out of debt and practice the mustache-plate-spinning. I still fell a lot, but once you get going with the plates, it's much easier to make money, so I did eventually finisheu the game! I had a real feeling of dread when the final challenge started, but I got there eaventuealleigh.

Unicycle difficulty aside, I liked that being more daring with your balance attracted more spectateureurs! The map seemed larger than was necessary, so wandering back and forth was slightly tedious, but only slightly, although it felt odd on rainy days after I could 100% Bleouf against Philippe — I'd just walk down, enter, leave, and walk back up. (It also just stayed on "Le Bleouf est fini..." after winning. Not sure if that's intentional or if I just missed something there.) The repeating drumrolls also got on my nerves eventually, but that wasn't a big deal.

Awesome job on this one. Reminded me of playing old web games as a kid. Thanque yeue foire thisue gammue!

(1 edit) (+1)

Ah thanks for playing and so glad you completed it! 

Confirms to me that while it might be difficult, it's still possible! 

Thanks for the feedback. I did try and keep it as small as possible without feeling too cramped, but understand that sometimes a little extra walking can be a chore. 

As for 'Bloeuf'. I didn't really make it clear but this was kind of an afterthought, and needs polish. It also finishes whenever it wants and didn't have time to fix that haha. So it can go for just 1 question or it can go for 20. Also no clear 'win' condition I know. It was more just like a pub-like pastime I wanted the player to be able to do to mix up the unicyclerreumentage, and left it like this for the jam, but understand it's not too clear what the purpose of it is. I was thinking a running tally and some reward for winning a round, like a top hat that gets higher every time you win, but as this was a last day of the jam bit of programming and I had other bits to finish, I left it as it is now.

Drum roll fully understand, I wish I could have found or created a drum roll that lasted longer instead of looping so fast, but didn't work out :( 

Thanks again for le finisheur! I was until then concerned that it was infinnishablement! 

Cheers! :) 

I figured it was just a timekiller to switch stuff up between busking, and that was genuinely a great instinct to include. I was only hoping for a cash reward so I could get out of my 60-franc debt 😄

Truly, all of those things I mentioned (the walking, the drumroll, whatever) were tiny parts of the experience. This is easily a favorite jam game for me, it was so charming and had actual skill and growth to the gameplay! I look forward to your next project :)

(+1)

Aw thanks so much, means a lot, so glad you enjoyed it :)