I went through half that thought process and then got off at a) it's a baby raven, it needs the village for at least some time and then they can go f*** themselves ... and b) it's a baby raven without wings ... if it can have them back, why the hell not! it's a baby raven! it doesn't have that many options, all instincts are tied to wings and the wizard has offered no more than a cup of tea, ...
wait ... can I go back to the wizard before hitting the caves? ... GOD DAMN IT!
and if he's not gonna offer to teach some of the magic he wields, like his TELEPORT, I'd be a baby raven without wings; without magic; with no clue of what the hell is going.
And so I have to retrieve my wings -- not the least because it's literally the first info I'm offered other than "f*** off, freak" -- and then let the village teach me the few bits they know
and then, if I can withstand the brainwashing attempts, fly away like the big birds do ...
Becoming complete or compensating for it does not necessarily mean changing your self, neither do growth or evolution. You are extending your potential at best and to the best of current abilities. There are, of course, exceptions, ... which, again, extend the rule but the rules have been build via trial and error and edge cases and exceptions cannot be foreseen when the system is not finite at all
and demands diversity for the sake of it's own survival
whenever the old guards fuck up so bad, entire eco-systems just die off ...
I must say that I did not consider this perspective while developing this game, but I love hearing takes like this even if it is not at all what I initially had in mind.
I appreciate your post, and PorpraTibs9☆'s post who you responded to, for taking some time to think about and engage with this game. Definitely some good feedback for me to keep in mind as well. Thanks for the comments!