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(3 edits) (+5)(-3)

I don't like the game because I felt like it was trying to teach me something, but it basically just said "be yourself :)"

If I really want to please people and I really want to fit in I would be like "no you are wrong they will like me if I do this and I will be happy" because that's not convincing and how could that easily sway me. This game felt the same as being told "just be happy" (without being dismissive)

and it also never told me what was so bad about having wings. How does that prevent me from being myself. Like, I could hang out with the wizard AND have wings. Like if you give me a jetpack I would be like "that's so cool!" and there's nothing wrong with that.

I would had liked this game if the Raven went through the consequences of not being themselves. Doing the whole thing to get wings. Especially if people like the Raven for having those wings but the Raven is unhappy and starts a new quest to go back on their decision. This is the path I was hoping the game would take. Either that, or, just help me understand why having wings is so bad (through the game I mean). Have the Raven show discomfort at the idea of having wings, get into some monologue, something to convince me to tell the Raven "no don't have wings". I think this path is more connected to the topic the game wanted to touch on.

(6 edits) (+3)

I went through half that thought process and then got off at a) it's a baby raven, it needs the village for at least some time and then they can go f*** themselves ... and b) it's a baby raven without wings ... if it can have them back, why the hell not! it's a baby raven! it doesn't have that many options, all instincts are tied to wings and the wizard has offered no more than a cup of tea, ...

wait ... can I go back to the wizard before hitting the caves? ... GOD DAMN IT!

and if he's not gonna offer to teach some of the magic he wields, like his TELEPORT, I'd be a baby raven without wings; without magic; with no clue of what the hell is going.
And so I have to retrieve my wings -- not the least because it's literally the first info I'm offered other than "f*** off, freak" -- and then let the village teach me the few bits they know 
and then, if I can withstand the brainwashing attempts, fly away like the big birds do ...

Becoming complete or compensating for it does not necessarily mean changing your self, neither do growth or evolution. You are extending your potential at best and to the best of current abilities. There are, of course, exceptions, ... which, again, extend the rule but the rules have been build via trial and error and edge cases and exceptions cannot be foreseen when the system is not finite at all
and demands diversity for the sake of it's own survival
whenever the old guards fuck up so bad, entire eco-systems just die off ...

(1 edit)

I think the wizard never offers to teach you anything. Even if you interact with him again or go back to him before entering the cave

I really want to smoke whatever you are smoking. This is a good read, I like your take

(+4)

I must say that I did not consider this perspective while developing this game, but I love hearing takes like this even if it is not at all what I initially had in mind. 

I appreciate your post, and PorpraTibs9☆'s post who you responded to, for taking some time to think about and engage with this game. Definitely some good feedback for me to keep in mind as well. Thanks for the comments!