I don't like the game because I felt like it was trying to teach me something, but it basically just said "be yourself :)"
If I really want to please people and I really want to fit in I would be like "no you are wrong they will like me if I do this and I will be happy" because that's not convincing and how could that easily sway me. This game felt the same as being told "just be happy" (without being dismissive)
and it also never told me what was so bad about having wings. How does that prevent me from being myself. Like, I could hang out with the wizard AND have wings. Like if you give me a jetpack I would be like "that's so cool!" and there's nothing wrong with that.
I would had liked this game if the Raven went through the consequences of not being themselves. Doing the whole thing to get wings. Especially if people like the Raven for having those wings but the Raven is unhappy and starts a new quest to go back on their decision. This is the path I was hoping the game would take. Either that, or, just help me understand why having wings is so bad (through the game I mean). Have the Raven show discomfort at the idea of having wings, get into some monologue, something to convince me to tell the Raven "no don't have wings". I think this path is more connected to the topic the game wanted to touch on.