I like river city ransom RPG. Just please add descriptors to the actions in the battle scene so we can check what they actually do.
I'd also try to cut down and make the dialogue quicker and more dense. 15 minutes of intro is too much, and you lose out on the combat tutorial too!
I also liked the random events, but you might need a more dramatic transition so people don't htink your game bugged out. In general events and their choices seemed really interesting.
Focus on improving the presentation and player experience and you might have a good game in your hands.