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I especially liked the idea of the narrative battle system. Instead of people taking damage and being slain, I wanted the text to be changed in the system settings so the battle system felt more immersive; for instance, taking damage might have been reworded as being coerced into the product. That said, I loved the idea of charming, informing, and so forth, and getting dollars at the end for the customer interaction was good stuff.

The writing pops in some places. Nice guy's "actually, actually, actually" had me lol'ing.

I also appreciated the hand drawn art and the tileset customizations, like that very green tiled floor. I was walking on tables in the side room, but there weren't any game-breaking collision settings that made it unplayable.

Unique game concept! Overall enjoyed it!

Honestly I'd love to see how much I can fenangle custom system end stuff in a post-jam version for that extra immersion. I'm glad you enjoyed the game!