I liked this one quite a lot! The environment, the grain, the monster, the 3D spatial sounds. It really had me toggling the map every other step. But in a good way. And getting really stressed when I forgot I couldn’t walk while it was up.
I did get quite confused with the use of blue key card for the red door though. And that did break the tension a bit.
Even though I liked the slow transition speed, the turning felt wrong in how slow it was. And something with the timing had be turn too many times and such that if it had cost me my run would have felt like the game’s fault.
I also think pacing wise, it started out great, but I think it got easier once the barrier was lowered, which would have been fine it was just for a short moment, until it got really scary as you try to get back to the elevator. That I could just run straight for it feels wrong.
But it was a really good game. I’m not complaining, I just wish it had kept me more or edge and had me a bit more scared.
Playthrough: https://youtu.be/G3FB6p_-GYY