I quite like this game. I’m a sucker for deck-builders and the cards were an interesting mix. The one thing it that regard that I felt like I was missing though was the ability to actually influence / build my deck. I did one choice towards the end and avoided a fight with a golden chicken because I felt like I didn’t really want more defensive cards that would just prolong the fight.
One obvious thing would have been to allow the player to pick a minimum of N cards (or bench a maximum of M cards) to affect their deck. Another, that might be cooler would be to allow the player to accept each new card or burn it (for some instant coins).
Exploration was nice, though please let us have strafe (and move turns to QE), in the end though it got a bit bugged and my player character lost track of the grid. Fortunately it didn’t stop me from being able to reach and beat the final boss.
I had various more things popping into mind while playing, to check out the playthrough.
But overall a very fun and solid entry!
Playthrough: https://youtu.be/VKa_h9eAN8o