- The drones and the grenades they fire blend in the background a little too much
They do, I’m going to be repainting them in a much brighter color scheme
- One of the drones didn’t fall on the ground after dying
I’ve seen this happen a few times, I’ve got some ideas for preventing it
- The god ray effect is bugged. It appears over the foreground.
I’ve known this one all week, it’s supposed to be in the foreground because it’s a corona/bloom not a godray. I didn’t set up pitch on the solar corona so now that it’s high in the sky it looks completely wrong.
- The game crashed thrice when using the gyrobuster. First time I’m not sure what happened, the other two were immediately after selecting it.
Something is deeply messed up with that weapon and I can’t recreate any of these problems on Linux, I’m going to spend a day setting up a debugging environment on my old Windows partition to see what’s wrong. It’s likely invalid memory accesses that Linux just isn’t as strict about, and it’s probably caused by my entity tagging system being a hacky afterthought that was added too late in development.
It’s a shame because the gun is a lot of fun to use.
I can give you my save file if you need it.
I’d appreciate that. I don’t think the problem is related to saves but it might help with reproducing the crashes.
- Is being able to hurt yourself with the shotgun alt-fire intentional?
Yes
- Sometimes the mechs on the roof would walk past the edge and float in the air
That’s cylinder colliders for you, I don’t want to mess with the collision system now that it’s working decently well so I’m just going to accept this happening sometimes. As long as they fall off once the collider is all the way off it should be fine.
- I got stuck here. (The two screenshots are in the same position.)
Thanks, I’m putting all of these in a folder for reference.