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A solid game concept with great potential for expansion. It’s a bit hard to understand what to do at the start, and the effects of each building aren’t immediately clear, which can make the first moments feel a little confusing.

Personally, I think the game might benefit from removing the time-based system and instead progressing based on the player’s actions. That way, players could take their time and approach it more strategically. Looking forward to seeing how it evolves!

Yes that is understandable, we will definetely add a tutrorial as pretty much everyone had the same issue, need to make it more intuitive.

Umm so the issue we did think of something of progressing based on the player, but couldn't think of anything to add to make it difficult to balance, was mostly thinking of making it in a tycoon based game but I think my hopes were too high as its the first game I have worked on.