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The concept and execution are interesting, however I think there might be a bug with the boulder puzzle. He says that he gave you a Warp item, but he doesn't actually give you an item. This meant that I got stuck when I managed to block myself in, and I hadn't saved since before entering a boss dungeon (which I'd promptly found had a boss that was too strong for me to beat just yet).

I never knew there was a pixel movement script for VXAce, I only knew of the ABS scripts that I used back when I used VXAce.

The hitboxes on enemy drops are a little hit-or-miss, sometimes it takes several passes of walking over them before I can pick them up.

I also noticed in the screenshots that there are supposed to be spells, but I could not find any of them.

In addition, the HUD is 1 HP off. When the HUD says the player is at 473, they're actually at 474 (and so on).

There were also some typos and grammatical errors (I'm not sure how many were intentional and how many weren't).

Thx for playing the game. Yah I noticed many of the downfalls after I uploaded the game. After playing with the ABS I eventually  gotten used to it but didn't consider new players. The pickups are difficult to pick up because the hitboxes are smaller than they are suppose to due to the pixel-movement scripts. The 1 HP is intentional because every time when you die you had 1 hp left. The boulder bug is upsetting and sorry you had to go through that. Also scaling the boss sizes didn't help since it was the image and not the hitboxes.  I guess this it what happens when you turn the engine into something that it wasn't suppose to be. Either than that, thank you for playing the game!