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Game starts a bit abruptly. Just having your main "PURIFY" screen out there and having a [Press Button to Start] on it goes a long way. You also don't spawn on the sign that tells you what's what, so it is easier to get lost. Speaking of getting lost, even if you have no level, just having some boundaries is nice, or the floor tiles extending only as far s you can move.

No bugs have been found, tech demo works as intended. Was pleasantly surprised by the 8-direction sprites. Thank you for posting this DD.

(+1)

Yeah that's fair it's not really complete yet, i started making this/programming again a month ago (which i haven't really done in a decade or so) and thought i may as well post the little dev room i had of the game.

For sure i should make a more comprehensive tutorial + have an actual map made, im just going with the philosophy of doing the start of the game at the end of development (if i choose to finish this project)

Title screen is also important but i see that as being part of the UI which most of it i intend to replace at some point.

Main thing im going to try to add in the near future is mouse controls (since honestly it feels a little clunky to use the keyboard) and enemy behavior (so i can test/balance an actual game and know how fun it actually is to play). I'm not quite sure what direction i want to go in but i suppose the easiest would be to make the enemies shoot lots of projectiles (touhou style) given how fast the movement is in the game.

Thanks for leaving a comment anyway, i appreciate it. I've just been busy irl so sorry for the late reply.