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First off, the way you start your description is amazing!


A couple things I would say about the game play: the character tends to get stuck on the sides of platforms. You may be able to fix this by setting the friction of the character to 0. Second, when you respawn, you respawn with all your momentum so it would sometimes just fling me into the spikes a second time immediately after respawning.


The concept is cool, I like how you have to learn to time your jumps correctly to the hidden timer so the gravity switches at just the right time, the art is good, with a bit more work, this could be quite a fun game!

Thanks for the suggestions! I realized when I was play-testing that the character would stick to walls when moving into them but I had no idea how to fix it so thanks for the suggestion, I'll also make sure to reset velocity when respawning. I'm glad you enjoyed the description and concept, and I hope I'll see you again when I release a more polished version of the game.