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It is one brilliant title. I explored it for a while and I think I found 5 secrets, those circle things / feathers. I didn’t have the energy to map out a way to actually collect all in the same run though.

The auto battle was nice, but after a couple of resets, I really would have liked to have a fast forward feature to not have to wait it through. And similarly, the resting, in part because the crazy hens were so OP felt more like a punishment (since all it did was to have the player wait, with no in-game resource being spent). The random encounters could happen to quick in succession too.

I did enjoy mapping it out though, for the most part. I got a bit tired when I realized I had missed being teleported, but that actually gave me a hint to a feather I had initially missed.

I very much liked that every other tile had a square on them (once I figured out what it was, first I felt it was a trapdoor) to help navigating and having while having instant step.

So it’s really a pity that we didn’t get to explore it with more balanced crazy hens so one wasn’t on an invisible step counter until death. But otherwise very impressive retro entry!

Playthrough: https://youtu.be/sSvHuLnV-yM

Wow thank you for playing and recording this very throughout run. Highly appreciated!

Resting the party, especialy at higher levels, got get tiresome really quickly as it was doing a flat amount of recovering and therefor it would take longer to fully recover. I am gonna change it so it scales with the level. I had to cut some corners to make it fit into 64KB though. The current build is down to 62KB so I have some headroom to add new functionality and I am planning on using this for a post-jam update.


Thank you for your time and valuable feedback!