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(+2)

Ah yes, Jovial Merryment lore

Jokes aside, I really loved this game. The idea is brilliant and the execution is very fun! The game is very polished and has a surprising amount of strategic depth to it. My only complaint is that holding the dash is a bit overpowered, you could literally use your horse as a wall. I think holding it for a long time should also raise the suspision level: why would the horse suddently stop? :D

Also it would be funny if the game had some kind of a secret achievement for completing the levels with minimal user interventions. It would take a lot of patience, though...
P.S. Encountered a little bug: the game freezes if you click 'Next' on the last level. Not very critical, but still decided to mention it.

(+1)

Ayy thanks for checking our game out and we are glad that you've enjoyed it. The fact that the hold being very long is intended as being a wall is a valid strategy I had in mind when designing the move set. The hold is also longer for accessibility reasons as well for players with slower reaction times to time their dashes. As for the game freezing it that is also intended. The game is programed to close itself after the last level which does freeze for a while before it happens. It's like that because I don't have the time to make proper menus haha.