Ayy thanks for checking our game out and we are glad that you've enjoyed it. The fact that the hold being very long is intended as being a wall is a valid strategy I had in mind when designing the move set. The hold is also longer for accessibility reasons as well for players with slower reaction times to time their dashes. As for the game freezing it that is also intended. The game is programed to close itself after the last level which does freeze for a while before it happens. It's like that because I don't have the time to make proper menus haha.