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(+2)

First thing I'll say (because I forgot to say it in the video) is that you guys probably should add a trigger warning at the start of the game (mainly because of the last two ''dishes'' since it technically involved self-harm). That being said, this was quite the experience, definitely very disturbing and unsettling especially the ''chopping up ingredients'' part cause it started off fun and satisfying but quickly turned absolutely horrifying as the game progressed. I really did love the visual style though, that nice retro 3D environments mixed with 2D sprites style is really nice to look at. Honestly I don't have much else to add that I didn't already say on my video despite how speechless I was by the end there lol. Great job overall devs!

(+1)

I have to admit, the idea you mentioned in the video about adding real recipes as a reward for finishing the game is truly a missed opportunity! 😄 Thanks so much for playing!
About the self-harm warning: during development, we did debate whether to include one, but we were concerned it might spoil the direction the story was going. My thinking was that the scene was unrealistic enough and driven by motives that people wouldn’t easily empathize with, so a specific warning might not be necessary, and that the game description mentioning 'disturbing themes' would be enough. Watching a lot of playthroughs actually reinforced that idea, since most players found the ending the least disturbing and most predictable part. We really appreciate the feedback though, and we’ll consider highlighting the presence of sensitive themes more clearly! 🙂

Yeah that's fair, I just put a warning for potentially triggering imagery at the start of my video, so as to not spoil anything as you said