Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

YeenaGames

161
Posts
3
Followers
5
Following
A member registered Aug 17, 2023 · View creator page →

Recent community posts

Part 2 is out (and I did not in fact have time to finish it haha, so there will be more episodes still). Can't believe it was all a trap, the audacity! Anyway this game really is fun, it makes you let your guard down and then swarms you with 1000 callous all at once XD

Very disturbing and cool sound design and atmosphere. That damn flesh mannequin scared me far too many times so good job on that. Can't say I understood much of what was going on but it was very interesting nonetheless. I found a bug by the way, I went to check if I could go to bed at one point and clicking on the bed opened the ''surgery'' screen, you can see it at exactly 10:00. That little bug aside, good game!

Is Perfect Spot the one that came after this one? It's on my list already but now I'm even more curious haha

(1 edit)

Absolutely brilliant concept, I would love to see the thought process that led you from the word ''summoning'' to this clever game. Honestly I was so captivated by the mechanics that I completely forgot that it was a horror game haha. 10/10 points for creativity on this one, though that seems to be very consistent with what you make (I've played both Moth House and Liminal Gallery and loved both). Can't wait to see what else you make in the future, keep up the amazing work! Your game starts at 33:51 on my video in case you'd like to check it out.

I loved this a lot, it has that sorta old school horror feel to it because of the stereotypical appearance of the alien but it works super well somehow. Also, I did all the tasks standing up like an idiot on purpose, gottem XD. The 3 endings were fun to get though and ending 1 absolutely broke me cause I sorta got it accidentally haha. Can't wait to see what you come up with next! Your game starts at 19:39 on my video, in case you wanna check it out

 

A little rough around the edges in terms of gameplay but the horror atmosphere was pretty spot on. Screamed so loud at one point that I'm genuinely shocked no one came to complain (or called the police). The creepy factor was definitely there though I wish it had more than just ''walk around collecting keys''. That being said, this was quite good for the first game you've uploaded on itch.io (as far as I know at least), so keep up the good work! Your game is the first one played on my video

Probably my favorite so far, but I'm biased cause I love anything SCP related haha. Still, it was very fun and unique. And one of the jumpscares really got to me, much to my embarrassment, so good job XD. Also, what was up with that bloody shovel huh?

It isn't perfect in terms of gameplay but it is very fun regardless, and having zombies while in a Star Destroyer just makes for such cool visuals. Also, absolutely brilliant having the aim be bad by default considering you play as a Stormtrooper XD Definitely will be playing the next game very soon, cheers!

Very cool tech demo despite my atrocious abilities at piloting the ship XD. I only wish I could've ran the game with higher settings, because it looks awesome, and seeing the environment shift as you explore it was wild. I unfortunately did not escape, my bad piloting skills made getting away from the creature very difficult. Can't wait to see where this demo leads, definitely will be keeping an eye out for future updates.

Very unique little game, I love the mix of a cute style and a horror setting, it's always fun to see how different developers mix those two styles. I will say though that there is a tiny bug in the locked wardrobe, basically after interacting with it the first time, you can keep interacting with it and technically getting an infinite amount of crosses. It doesn't actually impact the amount of crosses needed but I thought I'd mention it. Anyways, I loved it and I particularly love how unbothered Umi seems through it all haha. The game starts at 23:31 on my video and the wardrobe glitch is a bit after 28:46

Good short horror experience though it took me longer than I'd like to admit to figure out the twist haha. Also, love the little rubber duck. And I'm pretty sure I found a bug at one point after failing to realize I could open the door to the house, basically I repeated the dialogue and the black screen that happens after the salesman goes missing. It's a bit hard to explain, the game itself starts at 13:22 on my video but the bug starts at 20:49, when I'm walking back to the shop. Anyway, that tiny bug aside, great game!

Excellent demo, the sound design went hard on making this a very unsettling and scary experience. The whole demo had me jumping at every little noise and the visuals were quite nice too. It had a couple stereotypical elements but honestly, it worked quite well as a whole with how immersive the audio is. Can't wait to see the full experience and I'll definitely be keeping an eye out for any future projects! Your game is the first one on my video

As soon as I saw this I knew I had to play it on my channel, the topic of how hard it is to diagnose chronic illnesses (and invisible illnesses in general) is something that isn't discussed nearly enough. And as someone with chronic problems myself, I knew this was going to hit close to home. Thank you for making this and I hope you have better luck than me at any treatments you try.

Very unique much like Incoherence was, you seem to have a knack for creating unexpected twists at the end hahah. The visual style worked wonders to create that desolate and calm (and spooky during the night) feeling that abandoned places have. Great job again, definitely adding a few more of your games to my list!

I'm already a fan of the humor, Hank trying desperately to bash open a door only to realize it opened the other way absolutely broke me. I wish I could say I'm good at fighting the Callous but I really am not, they sneak up on you so fast! Anyway, I'm enjoying it thus far and there'll definitely be more episodes in the near future.

(1 edit)

I think I broke Melissa but in the funniest (and scariest) way possible, you might need an exorcism to fix that bug XD. Anyway, her broken neck aside, that was great, it's clichè but in the best way possible . Sound design was quite good at creating that creepy forest feel, so good job on that. I'm very intrigued  by the story, can't wait for the next chapters to be out!

Very unique and honestly, absolutely brilliant sense of humor, I loved it. Very cool art style too, it almost has a hand-drawn feel to it. I just love the balance between unsettling and disturbing characters with a main character that is just done with everyone's bs.  Apologies if I absolutely butchered the pronunciation of the game's name XD. Your game starts at 17:37 on my video.

Most uncomfortable 5 minutes of my life, that was great. Very simple but it delivered that unsettling feeling of being in a car with a stranger. Bonus points for the awkwardness haha. It was also pretty hilarious not gonna lie XD. Your game starts at 11:56 on my video.

You know what we players want: to bonk the enemy with a blunt object XD Absolutely perfect ending with a cool twist. For your first game, this was great, you even managed to give me an actual heart attack at one point haha. Can't wait to see what else you make in the future! Your game is the first one on my video.

Absolutely incredible, from the atmosphere it built, to sound design and its very unique visual style. Loved every part of it, didn't need jumpscares to be creepy and unsettling while also telling a good story. Now, I'm not sure if I simply didn't see it, but a volume slider would be nice. Also, the stamina bar would flicker when going from a room to another. But those are small details, overall this was one of the best horror experiences I've had on itch.io, excellent job dev(s)!

Ooooh I'd totally revisit this in the future if it was expanded, this has the foundations for a really cool story with the Eel God and everything, will definitely keep an eye out for future updates!

My main question is who the heck was the father hahaha. This was pretty interesting in a eldritch horror sense, where the player is left wondering what is going on. Really unsettling and disturbing and yet short and simple in terms of gameplay. Overall, great job dev (s), you guys are certainly out of the ordinary XD

Final song is a banger, loved it. No clue what the ending actually meant but very cool nonetheless

I'm a sucker for good pixel art,  this was great. And I love eels (even if electric eels aren't true eels). A cool concept though, and quite a stressful experience despite being so short. I think I maybe found a bug at one point, after confronting Stan and going to put the eel in the main power thing, the game sort of froze, not sure what happened there. Despite that little detail, it was a great short experience, can't wait to see what else you guys come up with in the future!

And here's part two. This game continues to disturb me to my core, it's so weird but I love it

This has to be the weirdest game I've ever played. It feels like Elder Scrolls Arena and Doom had a child, and that child immediately got addicted to acid. It's great though, weird as hell but also intriguing and it's simply fun to play. Definitely not for everyone, but I think anyone that loves dungeon crawlers would have a blast playing this.

(1 edit)

The visuals were great, I love that sort of retro style. My only complaint is that it was so short. It was great, don't get me wrong, but probably because I played the Penjikent Creature first,  I had been expecting a lot more (unless there was more stuff to do and I just didn't realize). Either way, great little short experience.

(here's the link in case the embed doesn't work)

Had a couple technical difficulties with the resolution but once I was able to play it, this game proved to be quite the spooky experience. Great job in making a well lit place seem so unsettling. Only thing I will say is that the chromatic aberration effect gave me a slight headache after a while, so maybe consider allowing the player to adjust that effect somewhat. Other than that, excellent job! Your game starts at 20:08 on my video

Very good for your first game, somehow you nailed the feeling of being watched and feeling unsettled even in a well lit environment. I'd say you definitely have potential, can't wait to see what else you come up with in the future! Your game starts at 8:31

This was a perfect example of ''short and sweet'', it went straight to the point with not much build up and yet it perfectly built a scary scenario for the player. Truly well done, I also love the visual choice of having the dream be in black and white. Overall, a great short experience, great job dev(s)!Yours is the first game on my video

This was great! Totally died on my first attempt because I was focusing more on telling stories about the caves I've visited rather than focusing on surviving, but this was a very fun experience nonetheless. Simple in concept but very effective at setting a tone and being scary (even if I don't have claustrophobia, it was still quite scary). Great job dev(s), definitely will be checking out whatever games you make in the future!

Very good adaptation of a classic horror element, it was unsettling and creepy pretty much the entire time. I think I found a bug though, as I was adjusting the settings the lights within the apartment sort of dimmed and I'm not sure why, basically it was quite dark for most of the playthrough I did. Besides that, great job developer!

Loved this almost as much as I loved Clay-Scape, you guys are pretty damn good at making escape room games. I think this one was a tad tougher but that isn't a bad thing at all although it did cost me quite a few braincells. Definitely would recommend this game to anyone who loves puzzles and escape rooms.

Very fun little experience, wouldn't mind playing a bigger version of this with different levels and monsters, cause the idea itself, of only having one bullet and being trapped with a monster, is really cool and nerve wrecking (especially when mannequins are involved). Overall, great job dev! 

(1 edit)

The randomness of the station is pretty fun to traverse but I will say that at its current state, it is just a tad too unforgiving. My main complaint is with the position of where the enemy spawns, cause it totally spawned directly in front of me several times and also, it seems to completely ignore the concept of hiding in a locker (cause it just stays there waiting, so there's no point in hiding). The signs to find the station aren't that hard to follow, the main issue I had was with how frustratingly disruptive the enemy was.  So I think some AI tweaks would make this actually challenging rather than a bit frustrating. It's very fun though despite the annoying enemy, might come back to this in a future update cause I feel like I got very close to beating it.

First time I wasn't actually terrified of mannequins in a horror game, they were all pretty nice XD. The big hand was creepy though, and so was the setting in general. Overall, fun little horror experience, good job dev(s)!

(1 edit)

Much like the comment bellow me, I also was a tad afraid of the dark when little. This game is very visually interesting, seeing things change when there's light around them was quite cool. It's simple in terms of gameplay but very effective at setting a spooky scenario, so good job dev(s)!

An absolutely genius concept, this was very fun to play and it was just a delight to see all the different styles mixing so nicely. Congrats to all of the many developers that worked on this, it's truly something special. I did not encounter any bugs (as far as I know) and the only thing I thought was missing was a way to alter the volume. Other than that, it was a very fun experience and I'd definitely recommend playing it!

I love the concept though I think that the amount of information to be dumped on the player all at once can be a bit overwhelming to some people, me included.  I left a suggestion in the last few minutes of the video that I think would make the process of learning all the mechanics flow a bit better for when the game is completed. Loads of potential here though, that's for sure, I'm a huge fan of anything space related, so I love the idea of scanning for mysterious messages and decoding them.  I'll leave my video here in case you wish to either watch me fumble with the mechanics for an embarrassing amount of time or simply to hear my thoughts and suggestions at the end of the video.

(1 edit)

The Mine was also cool, the eyes in the darkness really got to me, though I feel like there could have been more ambiance sounds. Still, a cool and spooky experience. Oh and I totally found the voice messages again though I couldn't interact with them.