This is really good, I love the subtle horror of his first few appearances, it's like if you blink at the wrong moment you'll miss him. And somehow you made a character that should've looked goofy and instead is genuinely terrifying, I love it. Easily one of the best horror games I've played in a while and I didn't even have time to finish it yet (in fact, if you could tell me which act to load in order to get to where I was, that'd be much appreciated). But my favorite thing might be that shift in art style in the dungeon looking area, when it gets all black and white and almost hand drawn looking, that part was awesome (and creepy as hell). Love this and will definitely be coming back to finish it very soon.
YeenaGames
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This is a really good demo and I haven't even gotten that far into exploring it all (cause I am bad at aiming and take way too long searching every nook and cranny). But I'm definitely coming back to finish the demo properly sometime soon, I think this game has a lot of potential. Can't wait to finish exploring absolutely everything and this is definitely going on my wishlist on Steam. Keep up the great work!
I'm absolutely in love with this. Genius concept to make something intentionally glitchy and incorporate that into the actual game through the error messages between developers. I literally could not stop laughing and wheezing my soul out through this to the point were my stomach hurt from laughing too much. Hats off to you for sheer creativity and sense of humor and thank you very much for all the laughs.
This is really good for a first horror game, specially the visual style. I really like the fisheye camera effect, it makes the whole thing quite unique. That said, definitely add an epilepsy warning to your game because of the flashy TV (it was hard to watch even without having photosensitivity honestly). That's really my main criticism to be honest, this was quite polished for something done as an assignment, I think you definitely have potential so keep up the good work! Your game is the last one on my video and starts at 23:33
I liked the visual style you went for, despite the somewhat vibrant colors in the house it still feels very eerie. That said, I did think that the jumpscares were very cliché. The first one did get me but the other two did not as I was fully expecting them. And like I mention in the video, cliché jumpscares can definitely work but they usually either need more build up or they need the player to lower their guard and be distracted, which wasn't the case here. Pretty good overall, specially the style, but the spooks need some work. Your game is the second one on my video and starts at 10:41
Not bad though a volume slider would be appreciated. Also jumpscares do not need to make the player deaf. I liked hearing all of the noises in the house, like the wood creaking and stuff like that but the jumpscares were simply too loud. That aside, pretty good horror experience. Your game is the first one on my video.
This was super fun, I love the macabre vibes hidden behind all the cheer of a game show. Super creative concept too and the visuals really add a lot to the retro feel of it. I'm also quite intrigued by the games you mentioned in the ''ad breaks'' hahaha, the time loop one definitely caught my attention. Keep up the amazing work!
Very clever concept executed quite well. Seeing the monster always lurking nearby was both creepy and hilarious (the heavy breathing was a nice touch though, really unsettling to hear it basically all the time). You probably could've toned down the pixelization slightly since it was a bit tough to see at times but other than that, this was a great short experience.
Not bad at all though maybe a just a tad too quiet. And opening the safe was very confusing mainly because of the lack of indication of what number the player was putting in, later I understood that I simply had to turn it a specific amount of times but since that's rarely how safe combinations work, I was quite confused. Other than that, pretty spooky. I think it could have been scarier if the game wasn't so quiet but it is quite good the way it is now. Good job overall devs!
I love this, the art style immediately caught my eye and made me want to play this and I was happy to see that it also delivered a spooky experience on top of looking amazing. Voice acting was a nice surprise as well. The puzzles were fun to solve and not overly difficult. I'll definitely be eagerly waiting for the next chapter, keep up the amazing work guys!
I'm ever so slightly disappointed I didn't get to see the arcade itself on the demo (cause it looks amazing on those screenshots) but I really liked it. Love the commitment to the retro aesthetic, specially with that intro sequence and, while the demo itself isn't scary, it does a good job of setting the tone for the full game. Bonus points for the story being in Brazil, we don't get enough representation in games in my opinion. Your game is the second one on my video and starts at 6:31 (and at 20:01 you can see my cat being chaotic)
I feel like I'm missing something on this one if I'm being honest. I only saw the clowns act up once, they were just chilling for the most part. I do like the black and white visuals, I feel like it's an aesthetic that isn't used enough in horror, but I also feel like it was a bit lacking on the spook factor. Not bad but not good either but maybe my game glitched or something, I don't know. Your game is the first one on my video.
Heya, I'm doing better now thankfully, it was just my good old neck acting up but thanks for the get well wishes. I was actually gonna record Silenced today but for some reason my PC keeps detecting a virus on it and simply does not allow me to play it, which is weird cause your games have never caused issues like that. Not sure if you can even do anything about it but I thought I'd let you know anyway
I really love the art style in this game, it's really nice to look at. Audio design was pretty good as well and I love that there were no tutorials or clear objectives, making the player figure out what to do by themselves. Really interesting overall and definitely made me intrigued for what the next chapter might bring to the table. Great job dev(s)!
I genuinely love that monster design and the way it moves around, really bizarre and cool looking. The candle also looks really nice though honestly I couldn't tell if it was actually providing me any light or not, the vents in particular were very dark (and quite glitchy, see 11:54). I was also a tad too sleep deprived to figure out the actual story but despite that, I did enjoy the game and how you implemented both chases and stealth sequences. Very nice game overall.
This was really fun to play, specially since I'm a bit of a biology nerd. I also just love it when horror games have multiple endings and I love it even more when one of those endings is to just leave immediately, that always cracks me up. Only thing I wish was a bit different would be for the samples to be random, but it's fine as it is right now. Overall, great horror experience with some humor sprinkled on top and I'll definitely be coming back to this to try and get the other endings.
The sound design in this is so damn good that I was scared and tense without needing any jumpscares or spooky things to happen, the noises alone were enough and that is the mark of a truly good horror game. Seriously, well done. Also having the gameplay revolve around typing commands on different terminals is really cool and quite unique, I've seen other games use terminals like this but not as the main mechanic of the game. Overall, really solid horror experience, great job devs!
Not particularly scary honestly, it could have been but I think the pacing of the game was way too fast to actually build up any sort of tension. Which wasn't helped by how quickly the dialogue messages went by. With some tweaks I think this could be much spookier than it currently is. Not bad overall but not great either basically. Your game is the last one on my video and starts at 24:16
Really nice demo, I really like how the atmosphere got progressively more creepy and without the need for any obnoxious jumpscares. Nice audio design as well. And I gotta say, I love that the ''creepy monster'' was in fact a chair. Definitely will be keeping an eye out for the full game so I can get my revenge on that chair. Your game is the second one on my video and starts at 12:39
I loved this, such a simple concept but executed flawlessly. Never even considered the idea of having a game where you have to draw salt lines to protect yourself but I absolutely love it. The visuals are also great, I love how vibrant the colors were in the dungeon area. And those things in the forest were super creepy. Very well done, I was actually sad when I reached the end of the demo. Keep up the great work! Your game is the first one on my video
Honestly this was more funny than it was scary and there's a couple things that really need some tweaks. Having a settings menu would've been great and also, subtitles really are needed for the calls cause some parts were a bit hard to understand for me. Other than that, I do enjoy doing the tasks around the diner though I think it lacks some ambiance to make it actually scary.
You guys are quickly becoming one of my favorite devs here on itch, Coagulation Station was great and this one here is just super fun. I love being able to blast everything to bits. Kind of reminds me of World War Z with the way the zombies are extremely fast and somewhat smart and I really like it. Can't wait to see what other updates this demo gets and definitely will be playing the full version once it's out. Keep up the amazing work guys!
I always enjoy it when a game takes heavy topics and turns it into horror, I just think it opens up a lot different ways to express those topics in creative ways. Having an elevator ride guide the player through the different traumas the main character has endured is a really cool idea and I love the visual style you went for, it feels retro but it's obviously very polished and pleasing to look at. The voices also being staticky is also a really nice touch. Overall, a great short horror game, good job to everyone who worked on this!
This is so cool, I'm definitely hooked already. Also super impressive that this is being worked one by just two devs, congrats to you both cause this is super well made. Very spooky and disturbing with literally zero jumpscares, the atmosphere itself is simply tense and I've never been so terrified listening to tapes as I've been in this game. I'll definitely be keeping an eye for the full release, keep up the great work guys!
I remember having loved Scanner Sombre and Lidar.EXE back when those came out and this was even better than what I had been expecting. I was just absolutely beautiful, first with all the colors and then with the representation of an abandoned city (though I might be a tad biased cause I love abandoned things). Some people might feel uneasy when playing this but I was just speechless with how gorgeous everything was and with how satisfying it is to explore in this game. Getting to the end of the demo made me genuinely kind of sad and I can't wait for the full game to come out, keep up the amazing work!
Very interesting but I get the feeling that people prone to motion sickness would probably struggle with this one. I really liked the concept behind it though and this is quite well done for something made in just one week. And, it definitely made me feel like I was on drugs lol, which I'm guessing was intentional. Props to you for your creativity! Your game is the last one on my video and it starts at 34:33
I absolutely love how this was made in stop motion and it makes me wish there were more horror games with that style of animation, I just think there's something inherently disturbing or unsettling to it. And, while this game was relatively simple in terms of gameplay and also quite short, I very much enjoyed solving the mystery of the clay doll. I definitely need more archaeology horror games. Really great game overall, made me wish it was longer. Your game is the third one on my video and starts at 24:42
Very interesting demo though maybe a bit too fast paced in relation to the jumpscares. Kind of felt like the game was just throwing random scares at me (though they did scare me so maybe you're doing it right after all lol). The ambiance was really nice though, hearing random noises around the house really had me on edge. Obviously, having a gun in a horror game is always a great thing but my goodness please add something to let the player know where they're aiming at. Really cool demo overall and with some tweaks it can be even better. Your game is the second one on my video and starts at 13:55
Interesting demo though why the heck did a wolf/dog just jump randomly through the window? That and some other things really didn't make too much sense to me, like the apparent familiarity that the main character had with the lady at the reception since, from what I understood, Allison would've been at that motel for the first time in her life and therefore, not know anyone. Only other thing I'd tweak would be to add a settings menu. This has potential and I like how it looks but there's always room for improvement. Your game is the first one on my video.
Fantastic game though I still have one ending left to try and find. This game had me intrigued and at the edge of my seat, in full detective mode, the entire time. It was super fun to slowly figure out everything that happened to each character and I'm curious to see what the second ending is hiding. Only thing I'll say is there needs to be a warning when the game starts up for people prone to motion sickness, either that or the option to disable that wooziness in one of Carl's sections. Besides that, really cool game, you did a great job with it and I can't wait to come back to it and try to uncover the last few secrets that I'm missing.
Somehow playing through the demo again scared me more than the first time! I went into it a second time to get enough money to get the crowbar and wow, I must say I was not expecting everything that came afterwards. I'm not entirely sure I'll have enough money to spare to buy this game when it comes out tomorrow but I'm definitely making sure I'll play the full version eventually cause this was truly really well made and full to play.
Despite my hatred of dolls, this game was awesome. I mention this in my video but I truly love how unpredictable everything is, I played through the first shift twice and I can definitely confirm each playthrough will indeed be different, so well done. I also tried to grind for the crowbar but I had limited time so I didn't manage to get it (though I got close!). Only thing I think needs to be tweaked slightly is the damage on the clothes when the clothes are grey, cause the color of the damage also being grey can be really difficult to spot. Besides that, this was a great demo!