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YeenaGames

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A member registered Aug 17, 2023 · View creator page →

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This was very fun to play and while it did spook me a couple of times, I do think there's some things that need to be tweaked. Mainly the audio, I personally thought the audio as a whole was very quiet. Having an ambiance volume slider already is great, but adding a ''sound effects'' slider as well would really help. Another thing is adding footsteps to the guy, so that the player can actually plan when and where to go based on where the guy is. The bells are nice but the fact that they activate whenever you're in the guy's vicinity instead of activating only when he notices you, is kind of deceptive. A couple of times, I could hear the bells simply because I was on another floor but still near him. So perhaps having those bells ring only when he sees the player would be better. Those are my main suggestions, there's probably a couple of other things I mentioned in the video but I forget them now XD. Other than these few tweaks, this was very fun and I like the puzzle aspect of having to figure out what to do with each item. Keep up the good work!

The breakdowns are a mood, luckily I could actually read Italian (for the most part). Glad you two had fun watching it, it was definitely super fun playing it! Keep up the good work guys!

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This was absolutely hilarious to play while simultaneously being an engaging, dark fantasy experience, I'm definitely interested in playing a full version of this. Couple recommendations though: (that I'm pretty sure I forgot to mention on my video) please add a volume slider, the music is quite loud at times and honestly I don't know if the music chosen really fits with this style of game. Another thing, I would definitely add a trigger warning on the game itself since not everyone might notice the warning that is on this page. Other than that, great demo overall and I love the art for the characters, items, etc. 

Very unsettling game, I like seeing the visual novel style used for horror, it makes for a pretty unique experience. I would recommend having someone or something to help check grammar and spellings though, since there were quite a few little mistakes or sentences that could've been worded a bit better. Other than that though, great game. I especially liked the use of sounds to indicate when the guest entered the character's home, hearing the noises from the kitchen was pretty cool. 

Pretty cool game! I've always been a fan of games that have the player perform tasks or operate some sort of machinery while the spooks happen. It's just a really effective way of forcing the player to lower their guard so good job! Found your game since I follow TheBigOnionInstitute and they rated it, so I decided to play it. Keep up the good work!

Please I would love more, I had a blast playing this game and would love an excuse to dive back into it. Honestly, the basic game mechanics are already quite good but having more creatures and events to interact with would indeed be awesome. It also would be cool if we got to see little snippets of what the main character does after his shift (like eating the blood food, going home and stuff like that), nothing overcomplicated, just simple and quick things to give the whole experience a little extra flavor. That would be my only suggestion since I'm absolutely on board with the changes you are already proposing. Will definitely add this to my wishlist as soon as it is available

While I am slightly annoyed at it being on an awkward window, this was a very unique and interesting horror game, I like it a lot. Kind of gives off an eldritch horror vibe since it plays into the fear of the unknown and the bizarre, the lack of explanation about certain things just boosts that deeply unsettling sense of not knowing what's happening. That plus the very creepy visuals makes this a great horror experience so good job developer(s)!

Forgot to link this here yesterday but this was a pretty fun horror game (which got progressively more spooky the more chaos my cat caused). I do have to question the logistics of the vent on this game though because why is it so unbelievably long lol? Jokes aside, not bad at all but maybe add a volume slider just in case other people's setups make the sounds too quiet or too loud (kind of important to have that setting when your main game mechanic is listening to noises)

So here is the full video I made of this game in which I did not in fact finish the game cause I fully broke it instead. Still, despite my bad luck with bugs, this game was great. I already love dungeon crawlers but add in puzzles and a very unique visual style and you’ve got a great game in your hands. Really just need to work around those bugs though or add in the option to save and load. Great job overall, not sure if I’ll make another video on it but I might try to play it until the end just on my own time.

So I have no idea how close to the end of the game I was, cause I totally broke it in a way that made it unplayable. You might want to make your walls less fragile hahaha. Other than that though, this was pretty interesting though I’d be lying if I said I fully understood what it was about (and not seeing the end probably didn’t help). So uhhh sorry I broke your game lmao

Absolutely fantastic demo, I was genuinely sad when it ended. Desperately need more of this, very unique concept that was executed super well. I also love the contradiction of having a super cute style and yet also have horrors beyond our comprehension (even though we only saw those horror at the very end, I can already tell things are gonna get very spooky). Keep up the amazing work guys, I’ll be eagerly waiting for the full release!

Absolutely fantastic audio design, had me on edge during almost my entire play through. I must admit it took me way too long to figure out the puzzles but that’s a me problem and not a game problem (although maybe that last code could’ve been a tad easier). Really cool horror experience though I will not be going through it again cause it scares me XD

I’m finally playing the full game and I’m loving it. I did find a small glitch though, the shadows setting simply refused to be changed no matter how many times I hit apply. It’s a pretty hilarious glitch but I am also getting a little bit of screen tearing (I don’t think it shows on the recording but I do see it while playing) so I’d love to reduce the shadows lol. Other than that tiny detail, this is a great horror game. The ‘’repetitive’’ task of checking the dolls forces the player to lower their guard a bit, so whenever something spooky happens it almost always gives me chills

I have just major complaint to make about this game: it is literally impossible to see let alone to understand what is happening. The vhs/static effect is simply way too much. Also, while the rain is indeed nice, the thunder is slightly too loud specially right at the start so adding a volume slider is a must. Honestly, I don’t have much more criticism because I was unable to see most of what my character was doing and I have no idea what the game was about.

Not bad but I think it needs some tweaks. Adding a volume slider would be great specially considering how unbelievably loud the jumpscare was. The other thing is that the static effect on the visuals is almost too much and mostly just makes it really hard to see instead of making it visually interesting. But other than that, not bad, I do like the Eldritch theme, it’s always a fun one to see people’s different approaches to the idea. 

I like ''anomaly hunting'' games quite a lot but I never would've thought of having that mechanic be implemented on a mountain. It does work quite well though and now I'm left wondering what else you guys might add in the future. Great job on this one!

Hey dev, I found an absolutely game breaking bug. Was recording this game earlier and about 20 minutes in, as I was fiddling with a lever, I proceeded to break the game so hard I could go through walls, all of my buttons stopped behaving and even holding esc to exit was not working. I honestly don't even know exactly how to explain it but since the video itself is only coming out in about a week (I recorded it in preparation for a trip), if there was any way to contact the devs to send them a snippet of the footage, showing the bug, that'd be great. Cause it'd be really unfortunate if other people also ended up completely losing their progress due to this glitch, specially when the game is so unique and cool.

Really cool concept, definitely was quite the spooky experience. Though no sane person would ever go into the woods with just a lighter, the idea worked quite well as a horror game though the random door did confuse me quite a bit. I have to ask though, was Sam the guinea pig used for playtesting? Cause those credits were hilarious. Overall great short horror experience! Your game is the second one on my video and starts at 11:04

Definitely not bad for your first game (the monster coming at me made me panic and faceplant into the wall instead of running through the doorway). Do take some time to get better at audio design for future games though, audio is such an important part of horror and unfortunately a lot of devs overlook it. I explain it a bit better on the video if you wanna take a look, your game is the first one I play.

I quite liked the textures in the environment and, while it could use some more polish, this is a great start and definitely intriguing enough to want to play future games continuing this story. I explain it a bit better on the video but I think it'd be very beneficial to spend some more time on audio design, everything else is pretty good but the audio could be better to enhance the spookiness factor. Overall though, great  experience and I definitely loved the fun facts in the menu XD

Not bad, it's a solid foundation for something that could be much scarier with a couple of tweaks. Mainly sound design, an old building like that should definitely have lots of creaking wood sounds, the occasional footsteps and maybe some random noises every now and then from the other apartments. Trust me, that kind of detail is key for a scary atmosphere specially with how spooky the hotel itself already is, it just needs some sounds. That aside, it was overall a pretty ok experience.

Not bad but I think it is kind of too short for a game of this style. Also could use more anomalies, maybe more rooms, it just feels like it is missing something. Sound is also very quiet in this game. I do like the idea and this is a good base but it could use more polish. An option to disable motion blur would be very nice. Overall has potential but needs more work.

Finally managed to get the full game and I have to say, this is easily one of the most stressful experiences of my life (in a good way). Few games do ''chase sequences'' as well as this one does, it's truly quite good.  Sound design (while very loud) is very good and immersive and the added challenges of each location really added another level of stress and panic to the situation. Overall great horror experience, kudos to everyone that worked on this

As an artist myself, hats off to you because this is easily one of the most visually stunning games I've seen ever. Even my cat thought so (literally). And after quickly taking a look at your other games, it is pretty clear that you are one extremely creative person with a great mind for art and animation. Maybe not so much for gameplay but honestly, it is so stunning that the simple gameplay doesn't even degrade the experience. Great work!

Here's part 2 with both endings, this was great. Excellent chase sequence in the vents and I also liked the minigame with the doors and camera flashes (honestly, I think that could've been 3 minutes instead of 2). Really great game overall and very nice message in the good ending. Great job devs!

This is really good, I love the subtle horror of his first few appearances, it's like if you blink at the wrong moment you'll miss him. And somehow you made a character that should've looked goofy and instead is genuinely terrifying, I love it. Easily one of the best horror games I've played in a while and I didn't even have time to finish it yet (in fact, if you could tell me which act to load in order to get to where I was, that'd be much appreciated). But my favorite thing might be that shift in art style in the dungeon looking area, when it gets all black and white and almost hand drawn looking, that part was awesome (and creepy as hell). Love this and will definitely be coming back to finish it very soon.

This is a really good demo and I haven't even gotten that far into exploring it all (cause I am bad at aiming and take way too long searching every nook and cranny). But I'm definitely coming back to finish the demo properly sometime soon, I think this game has a lot of potential. Can't wait to finish exploring absolutely everything and this is definitely going on my wishlist on Steam. Keep up the great work! 

I'm absolutely in love with this. Genius concept to make something intentionally glitchy and incorporate that into the actual game through the error messages between developers. I literally could not stop laughing and wheezing my soul out through this to the point were my stomach hurt from laughing too much.  Hats off to you for sheer creativity and sense of humor and thank you very much for all the laughs.

I had no idea this was your first horror game, it's definitely a great start! Keep up the good work mate and have a nice end of the year!

This is really good for a first horror game, specially the visual style. I really like the fisheye camera effect, it makes the whole thing quite unique. That said, definitely add an epilepsy warning to your game because of the flashy TV (it was hard to watch even without having photosensitivity honestly). That's really my main criticism to be honest, this was quite polished for something done as an assignment, I think you definitely have potential so keep up the good work! Your game is the last one on my video and starts at 23:33

I liked the visual style you went for, despite the somewhat vibrant colors in the house it still feels very eerie. That said, I did think that the jumpscares were very cliché.  The first one did get me but the other two did not as I was fully expecting them. And like I mention in the video, cliché jumpscares can definitely work but they usually either need more build up or they need the player to lower their guard and be distracted, which wasn't the case here. Pretty good overall, specially the style, but the spooks need some work. Your game is the second one on my video and starts at 10:41

 

Not bad though a volume slider would be appreciated. Also jumpscares do not need to make the player deaf. I liked hearing all of the noises in the house, like the wood creaking and stuff like that but the jumpscares were simply too loud. That aside, pretty good horror experience. Your game is the first one on my video.

Very creepy ambiance on that third house, I love how unsettling the atmosphere is. And nice plot twist, I knew something was fishy but I didn't anticipate the way that twist went. Good job on a relatively simple (in terms of gameplay) but effective horror experience!

This was super fun, I love the macabre vibes hidden behind all the cheer of a game show. Super creative concept too and the visuals really add a lot to the retro feel of it. I'm also quite intrigued by the games you mentioned in the ''ad breaks'' hahaha, the time loop one definitely caught my attention. Keep up the amazing work!

Very clever concept executed quite well. Seeing the monster always lurking nearby was both creepy and hilarious (the heavy breathing was a nice touch though, really unsettling to hear it basically all the time). You probably could've toned down the pixelization slightly since it was a bit tough to see at times but other than that, this was a great short experience.

Pretty fun though I think the pixel effect makes it a tad difficult to see at times. That detail aside, pretty good demo, I'm definitely intrigued in the story so far. Will be keeping an eye out for the full release, I want to know how this story ends. 

Not bad at all though maybe a just a tad too quiet. And opening the safe was very confusing mainly because of the lack of indication of what number the player was putting in, later I understood that I simply had to turn it a specific amount of times but since that's rarely how safe combinations work, I was quite confused. Other than that, pretty spooky. I think it could have been scarier if the game wasn't so quiet but it is quite good the way it is now. Good job overall devs!

I love this, the art style immediately caught my eye and made me want to play this and I was happy to see that it also delivered a spooky experience on top of looking amazing. Voice acting was a nice surprise as well. The puzzles were fun to solve and not overly difficult. I'll definitely be eagerly waiting for the next chapter, keep up the amazing work guys!

Very fun going back to this to try and get the endings I missed. Might also have bugged the game slightly and almost gotten stuck but it's fine. Overall, super fun  and I'll definitely be keeping an eye out for future games by you, keep up the good work!

Honestly I don't have a whole lot to say about this one, it was simply too... still? Preparing the sandwich took far too long and I either missed all the spooky things or they simply weren't spooky enough. Anyway, your game is the last one on my video and starts at 21:55