Hello! I streamed the game, and I have to unfortunately say that the experience is... disappointing.
I can commend the intentions in trying to make something more than a simple RPG, but there's a lot of things that I think are not done well.
First of all, the entire context in breaking inside someone's home doesn't feel appropriate for the actual gameplay: feels more a trial to complete than a intrusion - I don't see why they would keep a door with logic quizzes or having a timed chest instead of a... locked one.
The logic puzzles were interesting (I enjoyed them), but felt very out of place - like they were randomly put in just to have any semblance of gameplay.
Also the lost wood section was just confusing to play: there were no clear indication of what the area was supposed to mean, and even if I knew that was a "lost wood" section, going at random without hints is definitely not fun.
Also you mention that most of the problems are Unite's fault, but that doesn't mean it's ok to keep those parts unpolished. The game starts in the corner of a map with 2/3 of the screen being black - that's not a good way to introduce the player, there should've been more map to decorate the black part. Also, the dialogues go on a new line at the wrong moments, definitely a doublecheck would've help recognize this problem and try to go on a new line manually instead of relaying on the default function.
This unfortunately can give the impression of lack of polish and low care on some parts of the development process.
At the end, I don't know what this game was supposed to be, since there's a mix of action and logic parts that don't really seem to define a core concept for the game and a story that takes random turns out of nowere, which doesn't seem to go beyond expectations.
Here's the VOD of the stream, but be wary that we made some fun of the Unite engine, but I still tried to give some constructive criticism on the game itself: