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(1 edit)

Recorded myself playing. Game was really interesting to me and I had fun but it can definitely use some improvements when it comes to the complexity of the controls and explaining things to the player. For games like these I think it's generally best to make the basic controls (anything that you are going to be required to do a lot) as easy to use as possible while mastering the more specific moves can be left to the player to master. Most importantly, a game with this many controls, especially an action game, definitely needs rebindable keys.

It shows a lot of potential but it's extremely janky to fully enjoy. I will probably try it out more on my own time.

great feedback, thank you

I don't think I made it clear but I congratulate you on what you accomplished with the game so far. You've already taken it a long way with all the weapons, interactions, movements, etc. That takes an enormous amount of work and you should be proud of that. Polishing it and straightening out the user experience and progression are minor but incredibly important things which are going to take you that remaining distance to the finish line. The game is already solid in the systems department, you just need to figure out the player experience.