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Thanks, having fun with cool weapons and trying to make bad weapons work was the point!

I was worried  mobile port would lag, because it does lag on my phone. But It looks like it's just my phone, phew.

Regarding enemies, yes, balance is not there, for the most of the development time they were just punching bags and I made them attack and broke Web port twice while doing it (Godot is like that sometimes🥲)