Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like the satisfaction when finding a really powerful weapon, and comments on useless ones also make me laugh.

The enemies would probably need a bit of balancing, but for a game made in few amount of time for a Game Jam its already nicely enjoyable.

I played on browser from my phone by the way, but yet the controls were totally fine ! I should try it again on my computer (don t have access to it until middle next week)

Thanks, having fun with cool weapons and trying to make bad weapons work was the point!

I was worried  mobile port would lag, because it does lag on my phone. But It looks like it's just my phone, phew.

Regarding enemies, yes, balance is not there, for the most of the development time they were just punching bags and I made them attack and broke Web port twice while doing it (Godot is like that sometimes🥲)