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Haha yeah honestly, there's always something to do, and different ways to do so. When the PC was at the tech store I just wrote dialogue for the characters on the phone. No electricity? Just write ideas on paper XD

About the male, it's mainly the same deal as Astolfo (from Fate) or Bridget (from Guilty Gear). My tastes are fairly broad haha. I realize some people might not like it, that's why I won't force characters into the inn, every character except the main three girls, isn't mandatory. He could be at the inn too and attend events, and not be pursued romantically, that's up to the players to choose.

Someone else suggested to me the inclusion of an elderly woman,, and while I'm done adding extra characters for a long while now (for my own sanity drawing sprites), I'd like to add sex scenes between the parents of some of the LI. I guess in a semi-voyeur way. Sounds worse than when I picture the player stumbling at it and having a sweet short little scene. About the ages of characters, I have a ballpark with all of them, but purposely don't want have specifics myself.

About the scope, trust me friend, I have that in mind always. It's a big project, but having <30 characters,  10 being romanceable, doesn't sound too far fetched compared to other life sims. We will see if this becomes an Ikaros story, flying too close to the sun. But i really don't mind the time, I'll be doing this no matter what, it's my love in life at this moment.

Cheers Scott, thanks as always for the well wishes, hope you are doing great!

It'd make sense not to show the ages of some characters. Considering some would either be a bit more private about it or chances are you'd be slapped for asking ha ha. I'm not too bothered by the inclusion of a male love interest that is completely optional. I like that you brought up examples like Astolfo and Bridget. Some people think they're women when they're not. But I'm glad to hear what you did consider while being mindful of the scope not going overboard. Having 30+ characters to manage is quite ambitious all on its own for a dating sim like this, I'm thankful that you've limited it to about 10. That's honestly pretty healthy considering how some permit way more than that or focus roughly around 6 and maybe a few hidden paths or just 4. I'll be working toward my own project next year but for now I'm looking into visual inspiration and actually learning how to draw and color. Hopefully I too do not succumb to the ambition the same way Icarus did. Best of luck as always. I'm happy to see how much love you've put into this project. I'm sure it'll blossom into something that will blow people away.