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(+1)

Yo.

I didn't know about SRPG Studio at all. It looks super cool. I'll take a look later.

To start, here's my tier list. I'll talk about it after talking about the game I really liked.

https://tiermaker.com/list/indie-games/gravid-gauntlet-demo-powerscaling-1817238...

I like:
-TUTORIAL!!!!!
-Pixel art <3
-The character design works well.
-Tactical, which is a very underrepresented genre in general.
-The overall mechanics are very good in my opinion. But they don't reach their full potential.
-Nice music.

Lick less:
-Requires balancing, which becomes increasingly difficult depending on the number of troops available.
-Some characters don't stand out at all based on their stats. Their abilities differentiate them, but I'm particularly concerned about their defense and overall health.
-Lack of Tanks
-The offspring are very uneven depending on their stats. The machine can tank 5 monsters, and all the others die in one hit.
-Not being able to give birth to them in the fort right next to it.

Idea:

-When a mother is about to give birth, it gives the ability to choose between several types of offspring. Each one can have different ones.
-Be able to give birth in fortresses and not just in the castle.
-Let the children have the mother's traits.
A healer will make healers and buff casters. A tank will make tanks, and so on.


Let's get to my tier list.

SS-Ulcha is simply the team's PGM. She can impregnate 2 characters per turn or give birth to 2 characters in a row with her single talent. If you lose her, the game is over. She also has the second-best defense in the game. Which I find paradoxical for a bard compared to a fighter and a thief. (I haven't tested her children.)

S- Bree-27 Quite simply, the one who keeps the entire group healthy. 12 defense. 4 points from me than the total defense of all the others. Plus, she can hit from 2 squares away. And her children are brutes who, while they don't hit much, can withstand the onslaught of 4 monsters at the same time.

A- Vix is a healer with no mana limit. That says it all. Her healing range is really not bad either. It's a shame her children are such weak archers. I think it would have been more interesting if she gave birth to creatures that buff allies, debuff enemies, or even heal.

A- Venus hits hard and often double-teams while being at a distance. She also has good debuffs. If her children were more useful, she would have moved up to A. But one hit from anything and they die.

C- Gnash is one of the biggest misunderstandings for me. Maybe it's because of her sprite, but I would have imagined her as a sort of Off Tank. On the other hand, she hits hard and often. Which makes her a good melee. But she's a jerk. She wants to be melee but isn't capable of sustaining more than two attacks. I don't remember testing her children.

D-Sunny: Nothing's wrong with her. Her children certainly move far, but they're borderline kamikazes. She doesn't hit super hard, but her skill would have made her a perfect tank, though. Not a bandit.

Final point:

The game mechanics are awesome. I racked my brains to come up with a strategy and try to take into account each other's abilities. Choosing the mother based on her child in order to have one type of unit or another is excellent!!! But the units would have to be equal. The heroes too. Potentially, every hero present is supposed to be a kind of warlord. But their status often puts them below their enemies, which makes them mere sorcerers, with a few exceptions. Except for Suny, I think your characters already have a class identity. But you need to review the calculations for the stats.

Anyway, believe me, I'll be following your work. Because beyond the Kink Game aspect, the concept is very interesting. Thank you for offering us your project, which stimulated the tactician in me. Don't get discouraged if you pile up comments that may seem harsh. Generally, if we bother to write to a creator, it's rarely because their work doesn't interest us. And don't forget that balancing in a game is the worst pain in the neck. Don't worry, your game is super cool. Thanks again, and see you soon. Good work. :D

(2 edits)

Thank you for your detailed review! I unfortunately ran out of time before I was able to incorporate everything I wanted to. The original plan was to have Vix and Venus’s children to also have a debuff effect with their attacks to even the lack of raw power. I implemented the “Efficacy” skill relatively late into the project, so not everyone that was supposed to get it actually got it. Sunny was better in earlier versions, but fell off as the game changed. Funnily enough, Sunny and Gnash actually have support conversations that buff them both quite a bit (Gnash even unlocks a new skill from it), but I got writer’s block so it was the only one I made and mostly just left it in a a sort-of easter egg. There’s a whole list of content that I had to remove for the sake of time and simplicity that I want to reincorporate.

Also, the reason Ulcha has weird stats is a reference to her past as a warrior, before turning to a more peaceful life.

(+1)

So there will also be a social aspect, like Fire Emblem. Cool.

Don't tell me more. I'd rather see that in the next version. (I hope so, anyway.)

Don't worry about what you couldn't release on time. It's our lot to not be able to put out everything we want. We usually start wanting to make a triple-A album and end up chopping with an axe like Jack the Ripper (does he have an axe???? Not the point...).

The most important thing after a jam isn't to dwell on what we couldn't do, but on what we still have to do. So don't worry and keep moving forward.