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I am having a hard time understanding the description of some of the buffs:

  • Overkill [T1]: ....100% to kill next enemy: what does this mean?
  • Overkill [T2 and T3]: +1 extra kill per 100/50 level: you kill additional enemy every time you kill an enemy after 50/100 or every 50 levels, you just kill 1 additional enemy? If it is the latter isn't it useless?
  • Sniper [T3]: Crit Chance checks doubles? does this mean crit chance doubles? what does check mean here?
  • Sniper [T2]: If crit higher 100% deal extra double damage? is it crit chance or crit attack? 

Also the formation that halves the ATK seems very useless.

(+1)

Overkill T1 adds +1 to the kill tally whenever you kill an enemy. Overkill T2 adds an extra +1 to the kill tally for every 100 max levels you have, and T3 adds +1 every 50 max levels. Its only use is to run through Stages faster to grind Ascension Shards.

Sniper T2 doubles your damage if your crit chance is over 100%. No clue what Sniper T3 does exactly though...

Thank you!

(4 edits)

Update: T2 Overkill stopped working for some reason. I stopped getting bonus kills at 100 max level. T3 does work, and I'm pretty sure it stacks additively with T1 and presumably T2 if it worked. At 191 max level, I should be getting 6, 1 for the initial kill, 1 for T1, 1 from T2, 3 from T3, but am only getting 5 kills. T4 gives you XP and Weapon chance for the overkills, but also costs 10m xp, so have fun unlocking it...

Edit: Also, I was wrong about Sniper T2. It activates whenever you crit, regardless of your crit chance. And it calculates weird, as it seems to be doing less than double. It looks to actually be 1.5x.

check double means that if the chance fails once, it will check again. So if you fail to crit once, it will try one more time to roll crit chance