I'm very conflicted about this project. I'd already heard about this plugin and was interested to see what it would allow, and frankly, it's great.
The gameplay is nice; transforming RPG Maker into a sort of 3D platformer is very interesting. But the approach seems only half-baked to me. Focusing on pixel-based movement in gameplay would have been more manageable. The camera ideas are good, but sometimes the terrain is difficult to understand. It almost seems like a dead end on retry. The reversal of direction when you look in another direction makes you think it's configured as a real 3D movement. In some parts, it's confusing. But the project is insane, and this is the first time I've seen such an exotic execution of RPG Maker. It's powerful, it's intelligent, and it's a true technical feat...
However, I don't think this project deserves to be part of a Jam. I have nothing against your team or your work. I'm truly impressed. But the vast majority of what makes up the heart of your game wasn't created by you, and even less so during this jam. I also seem to have read something somewhere about paid resources, but I'm not sure if your resources were paid for or if it was in this jam. I'm not against plugins, but using them to this level in a competition where creation is paramount is, in my opinion, anti-gaming. Especially since I've looked at all the games in the Jam, and a good majority of them really came from nothing.
That doesn't take away from your game's being one of the biggest technical slaps in the face I've seen on RPG Maker. Seeing this gameplay in action is very refreshing and gives a lot of motivation to explore the engine's untapped potential.
There you go. I pray you don't see any animosity in my comment because I really enjoyed your game. I wish you all the best and send you a huge congratulations while wishing you all the best. Great work.