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Silvia_Nexus

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A member registered Jul 01, 2019 · View creator page →

Creator of

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Updates are most certainly planned yes! The current release is hardly what I originally envisioned XD No ETA though sorry ^^7
I'm glad you like the game though ^w^

Whilst I certainly appreciate the offer, I am the the artist for this game as well as the developer, so unless I break my wrist or somethin, I should be fine XD Again very much appreciate the offer though ^w^

Thank you! Yes! More tums ahoy!

awww thank you very much ;w;
I'm really glad you enjoyed it, and yes! everyone swelling up was exactly what I was going for ^w^ tums through defeat, but *more* tums through victory u3u~
You can thank the Isiah Card Game Combat plugin for the actual base coding to allow for such a system in RPG Maker ^^ 
I'm glad you liked them~ and definitely glad I was able to pull off the Witch as a character in spite of the short amount of time I had originally ^^7

I have plans to continue development of this game with more art (mainly for the endings), more music (there's only one track so far) more characters, and of course as a result, more tums u3u~

Thank you very much! ^w^

Yeah the enemies are a bit much, a remnant of my original intent for a roguelite, and also not having time for game balance XD;

I'm glad you like it though ^w^

Sorry for the late reply! I couldn't figure out how to get back to this page ^^;
bugs have been fixed in the latest update!

there are plans to add actual numbers! It's just that it would have taken me ages to do in the original release and I very much did not have time uwu

As for the status effects: I didn't want to bog down the battles with explanations for what every status does the first time you encounter it, so putting it in a "book" of effects ala inscryption seemed more fitting. The Dread Knight is less sarcastic though when explaining other status effects uwu

For the corruption mechanics though, the main point of interest is supposed to be the Witch's pregnancy progression, which you only get via victories or a certain Curio (? event). The Dread Knight specifically is just meant to be eye candy to keep the player interested. As for the player in the cabin, I mostly just wanted to have preg content regardless of victory or loss, but you get *more* through victory ^^

I hope so certainly XD;
there's actually 7 endings from what I remember, however, 2 are joke endings, and 2 are currently unfinished ^^7

I'm glad you liked ^w^
was heavily inspired by the Darkest Dungeon artstyle if you've not seen it before.
The bug fixes should be out hopefully in the next few days? hopefully.

Of course ^w^ They're more than well earned!
I'm definitely looking forward to seeing what this game holds in the future!

A short but sweet and well made game ^^

I'm glad you do! ^w^
The game breakers (from what I've tested anyways) are fully stomped out and will be fixed in the upcoming bug fix update!

T-Thank you! I'm glad you enjoyed it! 
I'm not great at deck building either so we're in the same boat on that XD
Thank you ;w; 

I'll definitely take that into consideration. The Tentacle fight *is* meant to be brutal, but getting egged to death is not fair to the player. I'll try and see if I can do something about that for the upcoming bug fix update ^^

Yeah sorry about that ^^; It'll be fixed in the bug fix update which is coming soon-ish!

Thank you very much! I'm glad you like it so much ;w;
I fully have plans to expand upon the game further after the bug fix update comes out, which should be soon-ish!

Yeah I caught that a few days after I posted to the gamejam, and it will be fixed in the upcoming bug fix update!

sorry for the late response! Yeah from what it seems it's kinda borked sorry ^^;
I am working on a bug fix update though, and I might have it done in the next few days ^^

This game was absolutely fantastic! The ebb and flow mechanics were unique and super satisfying to pull off, the animations were amazing, the premise is interesting, and the gameplay overall was quite a fun time ^^

That said, I did notice that things seemed to not immediately update when in the overworld. Money wouldn't update till the next event, and if you restarted the game, your stats would remain (temporarily) for the start of the next run. Not game breaking though!

A more serious issue is that some of the cards such as (I forget the exact name sorry) infant missile would not actually hit for the amount of babs currently carried, and I believe this issue also applied to cat scratch if more than one enemy had static (not entirely sure about this one though, my memory is rather poor ^^;).

This game was absolutely fantastic! Loved the characters and the story, and the ending with the Director was fucked up in a good way! I hope to see more in future! 


Minor bug though: this menu appears for every arrow tile on the map, rather than being a one time only event. Not game breaking or anything, but I thought I should let you know ^^

Thank you very much for playing! I'm glad you're liking it in spite of it's many issues ;w; 
I plan on adding numbers eventually to keep track of things like that though!
I'll have a look and see what I can do with the 0 cost cards
Enemies attacking first is a bug rather than a feature, and seems to be a rather stubborn one as well.
Thank you TwT
Also I'll add more tags once the first bug fix update is out! Until then I frankly don't wanna promote it due to how broken it is .w.

Yeah I have no idea why the saving issue is an issue at all, but I'll try and look into it for certain!
The health issue might be moreso due to the blocked pathways (it's a bug, not a feature) as each path has it's own eases and difficulties due to the arrangement of events ^^7
As for the Dread Knight, they're intended to be non-binary and are also meant to be visually ambiguous. I might consider the idea, but considering they're wearing a (busted) suit of armour, it might not affect much anyways even if I gave them some? owo
as stated above, the blocked paths are a bug, and not a feature, and once I get to releasing the first update, they'll be fixed ^^
I'm glad you're interested! and apologies for all the bugs ^^;

Thank you ;w;

I’m glad the workaround worked ^^

That is… huh, very strange owo

I’ll definitely have a look when I get back into it ^^

thank you both for playing, as well as the bug report! I'll get to fixing it once I'm able ^^7

yeah it's a real bad bug sorry >w<
I think someone mentioned starting a new save, and winning a fight without getting a bug fixes the other saves? will have to double check with em in the morning for confirmation on that though, but it can't hurt to try as is ^^7
Well it's not just about the rules, it's also cuz I was working on the game for 6-12 hours a day and I'm a heckin burnt out of game development for now ^^;
yeh apologies again and thank you very much!

I think you can just post images here ^^ 
No current ETA sorry. I don't know when the judgement period is over, and besides that life must go on for me, so... I do fully plan on working on this later! I just don't know how long that "later" will be. Could be a week, could be a month ^^;

well the black card after the marrow extractor is certainly a new one ^^7 Will add it to the list!
I'm glad you're enjoying the artwork, and yeh apologies for the bugs ^^7

Well thank you very much for playing ^^ But yeh it's a known bug (known of course *after* I submitted lol), and once the game jam is over, I'll be releasing a fix for it ^^

do you have any idea of what type of cards were in hand at the time? because that's the only thing I can think of that would bork the end turn button that badly. I did admittedly only have time to bug test the normal, unupgraded cards and I have no idea why the others would cause issues with the end turn of all things, but yeh regardless, sorry about that!

I think I might have forgotten to put a "return to title screen" bit into the code XD; Thank you for letting me know though!

Uh oh <w> I'm not sure what would cause that but I'll take a look when I can!

thank you very much for playing!

as for the skeleton... wtf? XD
I'll try and fix that once the game jam is over and has been judged certainly, along with the map issues, but to be honest I have NO idea what would be causing that... Will still try and fix though for certain!

oof, yeah sorry my bad ^^;
will get it fixed once the game jam has been judged!

first off thank you for playing my game!

Uh, the reason the art doesn't update is because the art does not exist yet XD
Didn't have time (as this was part of a game jam) to make an updated pic ^^;
I do have plans on updating this game once the game jam is fully over and judged, so I will update the images ^^

Thank you very much! I missed the channel in the discord XD; Thank you for responding!

(2 edits)

Hello! How are ya?

Just had some questions regarding the rule of not being able to start the game project before May 1st:

-Does this apply to artwork made before the game, either intentionally or unintentionally to be used as game assets? (ex: using a scrapped character from  a previous project that you already have artwork for to be used in game, or designing a character beforehand to be used for this game jam)

-Does this apply to RPG maker plugins? (ex: you've made a plugin beforehand that you use in all your projects, or you just copy/paste a list of plugins from another project cuz you'll be using them anyways)

-Does this apply to RPG maker default assets?

Thank you for your time!