First of all, I apologize for my English. It's not my native language. I often find myself using words or expressions that aren't appropriate.
I imagine you took my comment the wrong way, and I'm sorry. But as I said, I'm not minimizing your work at all. Even if plugins allow you to achieve things as complex as you've done, they still require a certain amount of work to implement. I'm absolutely not diminishing the time you put in to achieve this small technical feat. And it's not the game itself that I'm aiming for.
What bothers me is such a violent use of plugins. You have a real talent for using them, that's undeniable. But even without coding, why not have arranged your text at the beginning of each route so that it counts and closes automatically? This is just a small example. Many users rush into plugins, forgetting to learn the basics of the software (this is just my point of view). Despite the fact that I've been using RPG Maker for over 10 years, I'm completely incapable of doing half of what your game offers. I continue to learn every day to achieve this kind of result. You have to be honest with your abilities and not rush things. This kind of project can be proposed under any circumstances, but in a jam, I find it very complicated, as everyone pours their hearts out to achieve a result. Working 14 hours a day during a jam is our lot. Sometimes, to make a crappy game without any feedback, even though we've burned our souls in the process.
It's not your work that I'm targeting once again. I gave an opinion on a situation that I consider unfair. I'm aware that it's harsh, and probably at the expense of something that deeply affects you. For that, I apologize and I'm sorry if I offended you. However, that doesn't change my position regarding the subject matter and the legitimacy of your game "IN A JAM."
Don't worry, I'm just an overly proud or narrow-minded idiot facing an army that understands the value of using their tools. I'm absolutely nobody, and my plea will barely be a trace of foam on the wave of your success. Because your game is excellent from a technical point of view (aside from the difficulty) and I don't think it had a chance of seeing the light of day if you hadn't done it yourself. I like to say that the release of a video game is a miracle. Don't underestimate the one you've produced just because of a few words from a passing "Convinced" who thinks the sky isn't blue enough.
Once again, I commend your work, which commands respect, and applaud what you have produced. As an RPG Maker teacher, I have rarely seen such a result, which, as I mentioned above, requires talent and hard work. I thank you again for proposing this game for this jam session, while also trying to show my respect for your achievement. I don't think I'll be able to do it because of the fallout from the previous message, but I owe it to myself to at least try.
Good luck and I wish you nothing but the best.
Go-Yukkuri