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Nice game that has a good atmosphere and designs to it, was good exploring and trying to find the item.  The doll was creepy in game, was a good part of it and having the heartbeat worked well and made it feel more creepy. The door animation was very nice and the head bobbing as I walked made it feel much better.

Pressing T then made the game harder to play, it threw me off a few times. I think it would just be better not to have inventory open up at all on pick up items as that felt unneeded and instead got in the way of the gameplay. I am not sure if it was a bug but i could win the combat at all. I shot where the targets were but it did nothing at all.

Overall a good game with a very nice atmosphere, enjoy the feel of it a lot.

Hey Clockwork Chaos, thank you for Entering the Mansion and your valuable feedback!

You’re absolutely right about the Inventory and the pickup logic. Other players also mentioned that it threw them of as it breaks immersion.. so yeah that was a late addition and it wasn’t thought out very well. I guess not opening the inventory and just show a text that something was picked up would be better. The idea behind it was that we wanted to add some kind of Tetris like inventory mini-game but that fell flat because of not enough time at the end :/

Well the range combat idea is to shoot the stagger zones that are marked with the red cross and if you hit enough of them, like around 4 times, she would shoo away and you would have some breathing room to move away. At least that was the thinking of it, wondering what happened to your game session there..

Anyways, big thanks for giving it a try and your feedback. Much appreciated!