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(1 edit)

The ThatPuzzle contraption fires a "change" event every time a tile is moved, and exposes a ".solved" attribute that tests whether the current configuration is a correct solution. Thus, you should check the .solved attribute within a "change" event handler on the widget's script, like so:

on change do
 if me.solved
  alert["it's solved!"]
 end
end

thank you that worked great! I posted in the breakout game section too. thanks again.

(1 edit) (+3)

used the puzzle as a way to progress in noir game  THE MALTESE FALCON by RetroGamma