You had me very close to giving up there with the fire killing me and and also right before finding the auto-map. I didn’t want to have to start over again from the beginning. Fortunately reloading I was able to escape to the second floor and with more powerful loot the fights also got a whole lot more fun and more tactical.
There was a very strange bug with 5 (move east in battle) didn’t work. I also got tricked by F toggling attack and then de-toggling it no one was in range but fired if something was in range.
As I say in the end of the recording, having one through nine without a numpad is really very awkward navigation and it would have been reasonable to have navigation stay around WASD in this phase too and move the actions somewhere else. Or at least offer that as a setting, if it conflicts with people who play on numpad.
Also I’m wondering if the instructions on the game page for keybindings are for french keyboards or such, because I’m pretty sure it didn’t say WASD + QE turning, but that was how the exploration key bindings actually worked.
I liked the cute retro graphics, in particular those when entering special rooms. I never fully understood what it signified walking through those other colored walls, where they supposed to be illusions but extremely obvious? Or was it one of my crew that had special ability to detect them?
Finally the ending, it was nice, but a bit confusing that I could still remain in the prison and continue crawling around.
But all in all, besides some awkward UX in fighting a very solid entry indeed.
Playthrough: https://youtu.be/U1tsw6E0o_M