I like the vibe and there were some very nice looking animations. I also suffered the UI being partially off screen and got some confusion about the rules of the game. It took me a while to understand that the circles to the left probably was my health, rather than action points or similar. They don’t really look the part of health meter for a medieval setting and look more as something that in the 90s would have signaled futuristic.
I’m guessing that the crossbow and chest don’t really work yet, and that it wasn’t truly on purpose that we start with the back to the cave/enemies. My feeling is also that more or less all enemies of the level start homing in on the player right from start, rather than using some area/line of sight trigger to start hunting me. It could of course be justified through world building and plot, but without it, it felt a bit strange.
I’m also not sure if I won some of the rounds I played or if I lost all. I felt like I did have health left when the chicken and world disappeared. Just a simple “You DIED” vs “You put down the naughty chicken” would have done very much for the experience.
I had some more comments, in my video, but in general if there was a little more time to fix the game up some it could become a very cool game.
Playthrough: https://youtu.be/JUSXTjBP4jg