Fantastic concept. Wish there was more!
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The Fertile Temple's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pregnancy Content | #13 | 3.000 | 3.000 |
| Gameplay | #13 | 2.250 | 2.250 |
| Creativity | #14 | 3.000 | 3.000 |
| Overall | #15 | 2.625 | 2.625 |
| Jam Theme | #18 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A solid arena shmup with a varied selection of weapons to choose from. There's no real story or complex setting to speak of, just a simple game with intuitive mechanics. One point of note: The use of drawings on the floor serving as both a tutorial and a explanation of the objective was very well done. That kind of communication isn't easy to make well, so kudos for that.
- One of the more creative titles, both in terms of gameplay and visual design. I personally really liked the idea of the different spells being little ghosts in the main character's womb, even if some of them were definitely less useful than others. The visual storytelling in this was also a standout thanks to the floor murals, though the gameplay itself was somewhat simple. Still, it was a whole game that worked well! Advices for continuing would be making puzzles that need specific weapons to be activated/solved, more enemies and maybe some effects as you get bigger.
- Overall was a fun short game. I really liked all of the scenery art and background art made for the various rooms. Pregnancy wise we see both the main character grow as they gain power as well as the enemies as you defeat them. Gameplay is fairly basic, not difficult. Almost would have like to see a bit more challenge in the game. Creativity is fun with the growing characters and background art. Finally the jam theme for this game is centered around hyperpregnancy and pushing the size of the characters.
- It's easy to destroy a boss with the right ability yet I enjoyed trying each one! I was glad I didn't have to cycle through the abilities and the map's designs plus the enemies and MC's artworks were very nice.


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